เสียดายยังไม่มีระบบเต็มๆ ให้ลองเล่น หรือผมพลาดอะไรไปรึเปล่าอะ ตอนเก็บดอกไม้เสร็จไม่รู้ต้องทำอะไรต่อ
ตอนเจอกุ้งวิ่งไล่ก็หวาดเสียวอยู่
ไอเดียสร้างสรรค์ครับ เข้าใจว่าเอาเรื่องใกล้ตัวมาทำ (อย่างเช่นโดยกุ้งวิ่งไล่ 555555 หยอกๆ)
The game is very solid. Complete story. Rigid gameplay. Art and sound are stylistic. Voice-over is very impressive.
I a bit confuse on the direction to move mouse to change view at first, but it's very fluid and work as expected once you get used to it.
And per your question about the difficulty of the game, for me it's quite right for the size of the game.
Lovely arts. The idea sound nice, love the management aspect of the game. But it seem the level is not balanced yet; on the first day I reached the quota very fast and the day still had lot of time left. I couldn't wait that long so I stop the game. It would be nice to test again if the game is balanced.
I just started game developing about 3 months ago. I've been trying to push something out for sake of my portfolio. Here is one.
The idea is to match the projection of the blocks to the shapes on the wall. I felt like it had been done before, though. However, I feel like it is a good opportunity to get practice on game design, programming, and game life-cycle process. My goal for the project is to finish, at least, a playable demo (consisting of may be 3-5 basic levels to introduce players to the control and the gameplay, and 1 final challenging level to show the capability of the gameplay).
I finished the POC and here is the gif.

Please feel free to leave comments, I could use many. Thanks