Really dig this roguelike! There's a surprising amount of narrative and atmosphere despite it sticking to the traditional RL format. The aesthetics go a long way, and really sell the theme. It's challenging but not impossible, and the variance in enemies and items requires strategic adaptation, which I appreciate. Each level feels unique enough to keep me engaged and wanting to come back.
JonnyAtlas
Recent community posts
This looks really rad! A couple questions:
Is it possible to import unity asset files? My players have designed their PCs on HeroForge, and I'm looking to be able to use those models in a 3D battle map, since HF offers Unity asset downloads.
Is it possible for the GM to control every token on the map? I'm not looking for a battle map where my players are all controlling their own figures. We play over zoom (we're spread across the country), and I want to share screen and move their figs for them. This isn't because I am/we are cheap - I'm planning to back your kickstarter if this is able to do what I need, as I think it looks pretty awesome and I want to support its development. This is just the only play style that makes sense for our group, so I'm hoping WildShape will work in this way, since it seems pretty killer.