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(+2)

This looks really rad! A couple questions:

Is it possible to import unity asset files? My players have designed their PCs on HeroForge, and I'm looking to be able to use those models in a 3D battle map, since HF offers Unity asset downloads.

Is it possible for the GM to control every token on the map? I'm not looking for a battle map where my players are all controlling their own figures. We play over zoom (we're spread across the country), and I want to share screen and move their figs for them. This isn't because I am/we are cheap - I'm planning to back your kickstarter if this is able to do what I need, as I think it looks pretty awesome and I want to support its development. This is just the only play style that makes sense for our group, so I'm hoping WildShape will work in this way, since it seems pretty killer.

(+1)

Thank you very much for the kind words! I am still working on the unity file import. Right now it somehow just works on my computer and when others try there is an error with the texture. I'll have this fixed very soon. Yes the DM can control every token. We don't have a kickstarter right now, may I ask where that information comes from? If you want to support the project you can do so here or on the patreon page at patreon.com/Wildshape. Thank you very much!

In case you missed it, the game has online multiplayer integrated as well, so your players can join into the map, look around and move their tokens themself. Instructions are on the discord. If you prefer to do screen sharing, we have channels on the discord to do so as well. One of the guys on the discord even upgraded it so we have better streaming quality.

Apologies, I meant Patreon not Kickstarter  😅


thanks for the info! Looking forward to testing it out, and to seeing updates on the unity file integration on the Patreon!