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Jonas Soderstrom

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A member registered May 13, 2022 · View creator page →

Creator of

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(1 edit)

Hi.
I did a bit of testing and I believe it works as expected.
- When you Sacrifice a bond you get any invested skill points back so you can spend them elsewhere.
- When you UNDO it get recalculated to what it should be based on Resourcing/2. And you can spend more skill points on it.
- The resource value is never affected by Sacrifice bods, the only the only thing sacrificing bond value does is give you an extra skill point.
- Sacrificing Resources and Undoing that sacrifice calculates the bonds scores correctly.

It's correct that if you spend skills points on a bond, sacrifice it and undo it you'll have spend that points again. But you don't lose the skill points and the values are correctly calculated.

I believe that as long as the bond values are calculated correctly and you don't accidentally lose any skill points it works as intended.

If I misunderstood your scenario and you believe it's a bug please comment with a detailed step by step description, and I can retry.

Thanks again for commenting, it's great to get feedback.

Hi, glad you like the tool! Let me play around and see.

Ok, should be fixed now. 
Turn out you have to enable scrollbars in the settings for it to work.

Please try again now.

(3 edits)


I'll have to investigate some more. 

Update: Oh, I could recreate now! I'll try to fix.

Hi again, I have pushed a fix to how scrolling works that hopefully fixes it. (  As I couldn't recreate it, it's had for me to tell, but hopefully. ) Please have a try and let me know if it works or not.
Cheers

(1 edit)

Hi, glad you like the tool.

I can not recreate this behaviour. For me it scrolls fine both with scroll wheel and using the scroll bar.


Let me investigate, it could be hardware or resolution specific where your browser thinks it the site fits when it doesn't, I'll see what I can do.

Cheers Jonas

Retested and the 2.1.7 update fix it.
Thanks

(1 edit)

Hi, not sure if this is new, or just a me issue, but permalinks seems to have an problem.

I rightclick, Permalink and copy the permalink, so far so good
i.e. https://watabou.github.io/cave-generator/?seed=613247753&tags=huge,varied,chambe...

But when I enter it into a new browser tab, it changes the seed and I get a completely new map. 

This means I can't save the permalink for a map I like and reopen it again later, which I assume is the intent, and I'm sure that's how it used to work? 

Otherwise great update.

That's awesome,

Thanks for sharing 

Love the tool, I use it as virtual battlemaps in DnD 

My one feature request that would make my life so much easier is if there was a Export to VTT option which added the edge of large trees as walls in the VTT format. 

It would save me a lot of time.

Otherwise thanks for the amazing work. 

Love the tool, I use it as virtual battlemaps in DnD 

My one feature request that would make my life so much easier is if there was a Export to VTT option which added the walls and doors as VTT format. 

It would save me a lot of time.

Otherwise thanks for the amazing work. 

I revisit my favourite cities often, but they are rotated so I have to rerotate them

I'd love if the rotation could be saved in the permalink  ( 0 - 360 ) so I could reopen them rotated. 

I would love if the import of landmarks also took in other changes made such as renamed districts, rotation and warped neighbourhoods. 

I often adjust a city for my liking, and then once I close the tab it's gone. 

It'd be great to be able to save my changes and reopen later with a json.