Love the vibes of the desolate landscape, it felt really moody and mysterious to explore, the glowy fragments look impactful against the dark environment. The enemies didn't do much for me, but I can see how they could be really impactful with a little tinkering of the behaviour and spawn rate and such. The design is cool! Great work
joluwi
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Cute little self-contained bit of interactive storytelling - really enjoyed what you did with the bite-sized short story kind of format, feels cohesive considering the jam constraints. CC: I missed a health system in minigames one and two, getting blindsided and reset by an enemy that's been on screen for 0.1 seconds doesn't feel great, and the last minigame could do with stronger telegraphing of what you're supposed to do. But these are minor quibbles on a generally solid entry!

