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(+2)

Cute little self-contained bit of interactive storytelling - really enjoyed what you did with the bite-sized short story kind of format, feels cohesive considering the jam constraints. CC: I missed a health system in minigames one and two, getting blindsided and reset by an enemy that's been on screen for 0.1 seconds doesn't feel great, and the last minigame could do with stronger telegraphing of what you're supposed to do. But these are minor quibbles on a generally solid entry!