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Jolkio

8
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56
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A member registered Jun 22, 2016 · View creator page →

Creator of

Recent community posts

Really nice game, controls feel a little bit wonky, otherwise excellent!

Really good-looking and fleshed-out game for a jam

Simple and fun, also aesthetically pleasing in a simple way. Nice work!

Thanks for playing our game! Sorry about the "lost the connection" screen. Things got a bit hectic towards the end and some things were forgotten. Thanks also for the feedback, I can agree with all of your points.

Great video! I'm glad you liked the demo! I'm hoping to make survival mechanics so that players discover them by themselves. I try to minimize hand holding and maximize the joy of discovery. I'm not quite sure how well it's working out right now. At least the beginning of the game seems a bit brutal. Thanks for playing, and thanks for linking the video! It helps to see how people are playing the game when they play it for the first time.

Yeah, that's exactly why you got fat :D There definitely is a lot of rules in the game and a lot of the fun should be on discovering and understanding those rules, and then using them to progress in the game. Problem is to get the rules simple but intuitive enough for them to make sense, and at the same time to be a bit exaggerated and nightmareish. Thanks for your kind words and support! Also a great video and interesting looking channel!

Thanks for playing! Now that I've seen few videos I definitely agree that the game needs some balancing. I'm not sure if you noticed this but if the logic behind stress seemed vague, it was viewing player stats that increased the stress level. In time stress goes down by it self if you don't view the stats. There was a hint prompt about it that almost everyone who have played the game, seem to have missed so far :D

Thanks for playing the game! I'm glad you liked it. And thanks for the video! It's allot easier to determine what are the things that need some work when you see someone playing the game for the first time. You didn't say anything about the logic of the stress but if it seemed vague, it was viewing player stats that increased the stress level. In time stress goes down by it self if you don't view the stats. There was this hint prompt about it that almost everyone who have played the game so far, seem to have missed :D I've probably need to make it some how more clear.