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JohnWorden

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A member registered 46 days ago · View creator page →

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The game has a fun idea and I enjoyed it a lot. I think having the player aim with their cursor rather than rotate their player with keys was a good choice and lead to quicker gameplay. The doors opening when enemies were about to come and fight was fun and a good way to signify they are coming. While the level's designs didn't drastically change as the game progressed, the amount of enemies the game spawned did and made it pretty hectic and fun. I also like how the camera angles change with certain levels providing fresh perspectives during gameplay, and I think the mouse aiming really benefits it here. I will say though that the game was fairly easy. While it's good I was able to understand the gameplay very quickly, I also don't recall losing any health, even on the final level, though I don't think that is a huge issue as it was still fun to mow down enemies.

I think this game had some pretty interesting mechanics and I enjoyed playing it. The visuals were simple but pretty good and made the levels feel like actual places. I like levels two and three, though I'm a little confused about what I was supposed to do for level one and it sort of feels out of place with the rest of the game. The bullets were sort of slow for bullet standards, but I kind of liked this as it sometimes required me to think ahead and aim at where the NPC was moving, rather than at the NPC itself. I do like how the progression from level two to three introduced new NPCs, though admittedly they are pretty easy to outsmart, but it was still pretty fun to fight them. I do think there could've been some more player feedback when killing enemies, but it was fine enough.

The idea of this game is simple but very fun and I think with more polish it could be a very replayable game. One of the bugs I encountered was where the player would sometimes either phase through a wall or start spinning after colliding with it, which made me have to restart the game. The other issue wasn't game breaking, but if you hold down horizontal and vertical inputs at the same time, the player's speed combines those values, (I assume) letting you move faster than intended. Despite being a bug,  it was hard to aim where you wanted to go while moving diagonally, but as a reward you get that extra speed, which was sort of challenging and fun even if unintentional. I think the patterns and layouts were interesting and gave some nice challenges.

Overall I think the game was pretty good and looked nice, though there were a few issues that effected the game. The visuals were nice and I appreciated that the game had music. I like how the game gets challenging by adding more NPCs patrolling, though sometimes I could run right past them while in front of them and they wouldn't detect me. I think the feedback when collecting snacks was good. This wasn't an issue that made the game unplayable, but I think it would've been better to lock the cursor to the middle of the screen and hide it as it was a little distracting at times.

The think the game was pretty fun, and while there were a few issues they weren't huge. Initially I wasn't a fan of how you couldn't reload while you still had bullets, but I think it added an element of strategy to the game and made it more intense. At first I was expecting the bullet to always shoot out from the middle of my screen like in most first-person shooter games, but it seemed inconsistent, so I wasn't always positioning the middle of my screen at enemies. It was a little confusing and frustrating, and I'm not sure if it was intentional, but it did add a little extra challenge which was fun, though I think a crosshair indicating where the player is shooting would help.  Sometimes the NPCs would stand near me but wouldn't damage me, letting me easily defeat them. I think the visuals were nice, and I like the cutscene on the final level.