Took me a while to figure out how to play but once I did I had a good time. I appreciate the ambition to use a microphone input.
John Tomblin
Creator of
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Absolutely incredible work for a game jam. Great art, audio, gameplay. Really sizeable amount of content and multiple endings. If I had to criticize anything it was a little difficult at times to tell which way enemies were facing and what their line of sight was. I did also wonder if I'm going in the right direction since the layout felt kind of sprawling.
Overall just incredible though really above and beyond.
Absolutely great work. Incredible to make something this complex in such a short time. Some good art thrown in, great UI, great audio. I'm really impressed. There are some minor things like seeing that I have a good feeling about going west on the left edge of the screen. There isn't much prompting as to what items do during a skill check which would be nice. It's a bit on the short side. These are all expected from a game jam though, this is really great work.
Really promising, great music and art. Rhythm mechanics are difficult and these are pretty well executed given the time frame. My main criticism is that there isn't as much feedback for the player as I would like regarding how they're doing and what timing they should be aiming for. The game could also use a short tutorial rather than the somewhat unclear how-to screen. Well done.
I mean I'm not surprised at the self promotion (feel free to play mine I suppose) but I actually was super impressed by Nielle's Miasma. I could only play so many obviously (I think like 50 so far but out of 1400...). Honorable mention to Bready Set Go! for being the best game I played about spreading something on bread.
Yeah our team is planning to have a post-mortem meeting once we've recovered where we talk about what we learned, what we could do better, what we liked, skills we need to work on, etc. I think for me the first thing I want to start working on is Unity's UI Toolkit stuff. We used the old UI system and it was such a consistent headache and waste of time. I also need to get familiar with pathfinding stuff.
Take any feelings you have of not doing enough and channel them into learning and improving.
Thanks for the feedback. While multiple buttons could've been easier I do think we could've made one button controls work with the game as is but ultimately we just ran out of time to properly implement it. The inability to move left or backwards is definitely a glaring issue that we'll likely fix if we do make any updates to it.
Can we get a crafting guide or some hints or something? I made about 20 items that weren't weapons :|
Also how the hell do I use the crucible? Also the fire urn. Uuugh.
I do love the crafting part though. Fighting is a bit buggy, I have 0 waves remaining and -9 enemies remaining (I think I killed them too quickly maybe?)






