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johnsonli

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A member registered Sep 17, 2021 · View creator page →

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The tutorial in the beginning was nice to have since there are quite a few combinations of abilities you can  use. I really like the earth spell and how it interacts with the environment. I also liked that each level was themed and you could tell what the surroundings was supposed to be (the platforms could also be textured instead of a solid block). The combat was nice since you had three different attacks.

I think the game has a lot of potential with the spells and how they can have special interactions. I think it would be good to have doorways be more clear and also a clearer indication that you are picking up a spell. Attacks could also have more effects and not just disappear.

I like the maze aspect of the game. I think the sound effects are really good. There are sounds for the swinging blade and the spikes, which I think is a nice  touch. The music and the enemy noise added onto the spooky atmosphere. However, I think the enemy should also have health like the players since it sometimes dies too fast for have an impact.

For a maze, I feel like the minimap defeats the purpose since you can see where everything is and every path. The navmesh could also have been configured so that it doesn't  do the maze for you. Other than that I like how you have to go through the maze to see what you need to  do.

I like the atmosphere and the low gravity jumps. For some reason, it just makes sense for a game about collecting balloons. I think it was intuitive enough that the goal was to collect the balloons, but for someone who didn't read the description, it may not be clear that you  need to reach the door (the door didn't look like an exit).

Overall I think the concept is good, but there are some clarity problems. For me, the text for the amount of balloons collected was extremely small and I did not know how many balloons I needed to proceed. I also did not know what the items besides the balloon does. The spikes and the door also weren't that clear since they looked like they were part of the background.  I like the  sound of the balloon popping when touching the spikes.

I really like the aesthetic of the game; all the art and assets used go well with each other and  nothing seem out of  place (except maybe the text on the  tombstones). The music also fits very well with the theme of the game. I like the tombstone text in the beginning prompting the player to do something, although it could be a bit small and hard to read for some people.

The game is fun and I like the light mechanic forcing you to remember where platforms. There are some things that aren't intuitive though. I first had the misconception that jumps were tied to light energy, but it turns out they were independent. Another thing was that since orange candies give you  light, it would make more sense that dark candies takes away your light. The tombstones properly  explain this though so it should be fine.