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John Nanr

21
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A member registered Feb 01, 2025 · View creator page →

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tbh i probably just didnt have my volume high enough lol

(1 edit)

this is SOOO GOOD absolutely adored the N64 aesthetic, the little character was so cute :3 game was tough but incredibly fun and the unforgiving nature kinda added to the nostalgia factor, i was happy to brave through it even tho i had to get like 3 potion refills to beat it lol, admired how all the items had use too. modeling and textures were just super impressive i loved it all

this is so good, love your art style and the concept is so good, time limit is clever and short and sweet. crazy you fit all the wildcards in seamlessly and made something really fun

i honestly quite liked the tank controls game-feel, its unique and the visuals accompanying it really sold it. but getting bodied by enemies i cant even see feels bad and to erase all the progress, i couldnt beat it. i wouldve liked to just be a little rover learning the environment and stealing stuff with no enemies tbh

pack got me finding myself in a different room n shit. nice job on the aesthetic, was really hard to play around THE crackmancer without some kinda footsteps but really fun regardless and funny as hell

art style is so sick and unique, love how you tie the whole aesthetic together and what a really interesting mechanic for a card game

amazing concept, slick art and animations, i pet a dog in the final room and got rabies and thought for sure i fumbled it 😭

its rare to get a full game in this jam and i really appreciate this is self-contained with all the backstory and strong buildup. the head popping off is such a great moment, the scenes and character design are really good, i love how horror games are mixing 2d and 3d and however simple im glad it was utilized and felt necessary here

really fun, literally always adore swinging platforming and the vibes are amazing on the environment here. i think you couldve really put a bow on it with a bit of urgency or other tension

awesome, yeah the ambient sound really tied things together where i didn't realize it was there before. also, does the monster really roam? i didn't even notice my first time around but that's really impressive, making the monster active but invisible is clever for time constraints

really cool monster design and cool concept in general, i could not get enough leeway to unlock the door in time but i liked the challenge and the puzzle was pretty good, good call on thoroughly randomizing it too.

really like seeing a game in the jam integrate voice controls, even with the jank it was fun and tense to use. game was really intense on my gpu tho 😭 and the sound was driving me crazy it felt like my own footsteps were in the next room. environment was good tho, liked things getting darker and more difficult as i got deeper

really solid work, i see why you call this a proof of concept and this certainly has a lot of potential. its rare to see terminals weaved into games but i always adore the mechanic and it was done really well here, i felt like it elevated the horror while reeling in some puzzle elements naturally, always nice when the player has the choice to learn more about the environment(and end up scaring themselves)

this is such a spectacular game, i dont even know how much praise i should divulge in but i'll certainly start by saying the fact that this is your first game is doubly impressive. you absolutely smashed it on the environment, people rarely bite into medieval settings for horror and this felt really immersive, even up to the font and your great writing. im honestly really impressed with how you handled the scope as well by keeping it in one confined space because the gameplay really tied things together, the tension from the footsteps is super effective and the minigames in the cell compliment it well. sound mixing was good by the way! i would've already been content with just the one level but, ironically, i was left wanting more after the second night ended. amazing job, im sad to see im the first person to rate your game in this jam because it certainly deserves to be recognized

glad yall got it working before the deadline, this is really fun and charming. its truly so hard being a celeb like miku....

only thing was miku was always walking backwards unless i held forwards, lil bug

the lighting is killer, especially how it cast on the fog looked really good. unfortunately i just couldnt hear the game well, i like the idea of a monster that's quieter as you're nearer but i feel like i missed out on all that

the vibes are so sick, im such a sucker for this aesthetic and 3d platformers. the animations are rly sweet too, love the death anims. i was seriously losing it tho when 25% of my jumps got eaten ngl 😭

really sweet and charismatic :3 could not find ending 1/3 but i quite enjoyed playing

love the aesthetics and visuals as a whole, clever mixing sprite+3d light for the character

really nice ambiance