Excellent advice. Thanks
johanberntsson
Creator of
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I'm glad that my entry was so appreciated - thank you everyone who voted and commented. I'm planning to make a full version of this game later on. Without the one screen limitation I can make the source code easier to read, and add a proper intro screen. I hope to add some kind of editor as well so new levels can easily be created and stored on disk
Thank you and everyone else who enjoyed and voted for my game. I'm planning to make a full version of this game later on. Without the one screen limitation I can make the source code easier to read, and add a proper intro screen. I hope to add some kind of editor as well so new levels can easily be created and stored on disk
asaprite is cool, but I read the documentation and I don't see it being able to save in MEGA65 formats. What I'm interested in is something that saves as a memory dump that I can bload directly into memory and use. If I use asaprite then I need to convert the output from png or similar to MEGA65 binary formats. Is there such a tool?
I'm planning something with tiled graphics using a 256 colour character set, and probably some sprites. I would like to avoid reinventing the wheel, so I wonder if there are any usable tools for this purpose. I'm especially interested in a character editor which supports the new MEGA65 modes. I know of the sprite editor in the freeze menu, but I'm not sure how to get it working with the emulator, and I don't have access to any devkit, so any pointers on how to get it working would also be helpful. Thanks!