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johanberntsson

17
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A member registered Nov 03, 2020 · View creator page →

Creator of

Recent community posts

Excellent advice. Thanks

I'm glad that my entry was so appreciated - thank you everyone who voted and commented. I'm planning to make a full version of this game later on. Without the one screen limitation I can make the source code easier to read, and add a proper intro screen. I hope to add some kind of editor as well so new levels can easily be created and stored on disk

Thank you and everyone else who enjoyed and voted for my game. I'm planning to make a full version of this game later on. Without the one screen limitation I can make the source code easier to read, and add a proper intro screen. I hope to add some kind of editor as well so new levels can easily be created and stored on disk

Yes, lots of great submissions. I've also played, enjoyed, and rated all of them.

Tell your daughter thanks for the lovely comment. I'm really glad she liked my game!

Impressive, but some asm support wouldn't hurt :)

I'm impressed by all the subtle variation you managed to squeeze into such a small file. Excellent music.

This could easily be extended to a proper game. Nice presentation.

This could have been a successful commercial game in 1982

Thanks! Your comments will be fixed in version 2

There is a link to play The Fantasy Dimension online on the game page.

Can the software download be used in an emulator such as Vice instead of requiring real hardware and EasyFlash?

Thanks, now the link works

Thanks, I'll have a look at the scripts and see if I can figure out how to use them

The new C64Studio support sounds great, but unfortunately the link doesn't work.

asaprite is cool, but I read the documentation and I don't see it being able to save in MEGA65 formats. What I'm interested in is something that saves as a memory dump that I can bload directly into memory and use. If I use asaprite then I need to convert the output from png or similar to MEGA65 binary formats. Is there such a tool?

I'm planning something with tiled graphics using a 256 colour character set, and probably some sprites. I would like to avoid reinventing the wheel, so I wonder if there are any usable tools for this purpose. I'm especially interested in a character editor which supports the new MEGA65 modes. I know of the sprite editor in the freeze menu, but I'm not sure how to get it working with the emulator, and I don't have access to any devkit, so any pointers on how to get it working would also be helpful. Thanks!