Yeah the AI hits it with the middle straightening it, I can make sense of it in retrospect I just never managed to predict it in action, but I'm sure with more time I could.
Johan_Holm
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Pretty cool to predict the ball ahead with the shots splitting up the field, simple but effective risk/reward once the ball gets faster with needing to do an edge hit. Had multiple 10-10 losses before getting the win, tense. Does it get harder as you score points? I thought so but hard to tell entirely.
The one situation that got me multiple times was a low angle shot turning straight because blue was at the edge and couldn't hit the ball like the AI wanted to? Not sure if I'm diagnosing that right. I felt like I got the hang of predicting somewhat how blue would hit it, except those cases.
Appreciate the feedback! The physics are pretty basic yeah, I'm no programmer so it's just from an asset pack. It follows logic, but it doesn't care about momentum, just where you hit something.
Randomization and such is tricky, I initially planned to do scrolling levels which would allow for longer poems similar to verses (in which case I'd have a few more lives). I didn't personally feel it got old that fast with set words, and scrambling them would remove any strategy in trying to pair up distant words and such, but I'll keep it in mind if I keep working on it.
The insults are meant to be light hearted and should be pretty mild unless you don't break a single block, but they may be a poor fit for the tone in the end.



