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A member registered Aug 13, 2020 · View creator page →

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Hi, glad to hear you like it! 


To combat the mashing strat we added locking your selection at the last minute. When clicking right click with all cards selected, you don't use them up when shooting. That way you have everything free to walk around! 

Because of time constraints there is no visual feedback for the locking. 

If you liked it you should try again with the locking mechanic :) 

Hi thank you for the feedback! 

Locking the card is already in the game ;) Use right click after selecting all cards before shooting them. There is however no way to see if it is locked or not, it was a last-minute feature. 

Having different enemies be affected differently does sound fun for a more complete game, will keep that in mind for the future, thanks! 

Thank you!

Hi, thanks for the feedback!

In the last 10 minutes of development we found the "getting stuck" bug too, but were not able to reliably reproduce within the 10 minutes we had. Glad you still enjoyed!

Hi! Thanks for the feedback.

Our initial plan was a rogue-lite feel and in that setup we neglected checkpoints. Will keep those in mind for future jams.

(1 edit)

That was a short bit of fun, took me 3-4 attempts to get to 6 magical knights and I can't seem to die then. Still, I enjoyed.
Edit: Maybe upload a release build instead of debug build? Download is quite large