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Jobblesack Games

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A member registered Jul 12, 2025 · View creator page →

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Thank you! Happy to hear you enjoyed it! <3

Just wanted to say I played this game on my iPhone earlier this year and had a blast. Really under-rated as an incremental. Love that it’s got some story to it and that there’s differing choices you want to make as you progress through subsequent playthroughs. Really tough to do from a design perspective.

Loved the artwork and the varieties of the cats!

Used this is my game: https://jobblesackgames.itch.io/cozy-crunch

Loved the artwork, totally nails the fall vibes. Used this is my game: https://jobblesackgames.itch.io/cozy-crunch

One thing to note, I had issues getting the ground tiles to line up correctly. Would recommend following a pattern like this for good flexibility and auto-tiling: https://godotforums.org/d/33378-is-there-a-best-practice-template-for-2d-top-down-auto-tiling

Went through a bunch of samples and layering things in, but the more real sounds ended up sounding flat in the context of the game and not “fun”.

Instead layered in a thump sound to give weight to the stomps, added cute “hmph” sounds, made a couple variations of the crunch and hmph, and made the randomized pitch more noticeable to add more variety.

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Thanks for playing the game! <3  Glad you enjoyed it! The third pumpkin definitely exists in the demo. 

Hint Try checking the left part of the map.
Spoiler Some discoverables are just peaking out a bit from the trees.

Thanks so much for playing my game and covering it! I really appreciate it and it makes all the difference. <3 

There's some randomized pitch variation built in to any SFX to limit the repetitiveness of it and I've been looking into more leaf sounds as well. My original plan was to just have a few and then have the user select which one they like best, but after your feedback I think it'd be best to just have them all enabled by default, played randomly and give the user the option to toggle certain crunch sounds on/off for maximum satisfaction and personalization. There's also a screenshake effect that increases as you progress through the game to give the crunching a more tactile feel. 

I did some searching for sounds and recording of my own, but it was tough to get something that didn't just sound like static. I'll have to put some more time into it for sure. Thanks again for the feedback!