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JMC-design

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A member registered Jul 14, 2019 · View creator page →

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Oh, and there was a slight moment of dread as the characters movement and head brought up repressed memories of playing ET. Thank god this was more enjoyable.

Nice level design/progression of difficulty. Has that same annoyingness of failing of old nes that makes you keep at it till you've got it.  The ending was all too real.

I thought this was an interesting 'puzzle' idea, engaging story, and interesting difficulty increase. Just too short :)

Ok, so the first 5 times the cow died instantly on the first move. 6th time that guy is never going to die!


Ok, so the first 5 times the cow died instantly on the first move. 6th time that guy is never going to die!

Solutions is to change (surface:get-surface :width width :height height :depth 32) in INIT to 

(surface:get-surface :width width :height height :depth 32 :override :off) or get from github.

lol, if you have a compositor running you can't tell it's started because the window is transparent and unmanaged!  That'll teach me to test things under my simple wm.

Seems like something ate my last minute changes and/or I was too sleepy when I zipped it up.  Github has a better readme. https://github.com/JMC-design/turtle-graphics .  To get it to work without redownloading, just quickloading :clx beforehand should work.

apparently xutils.asd is missing  :depends-on ("clx") . So unless you've already loaded clx wont run at all.

Yeah, seems last minute changes weren't uploaded.  You need to quickload :clx first which provides xlib: . Sorry about that.