Hey man! Good game, just few key improvements: it doesn't check for cost when repairing the ship, can be instantly fixed. The spawn rate could go higher over time. I wouldn't allow the player to put turret in the same spot. The spike would make much sense if you would have other type of enemy who is lets say faster
Good pixel arting, i love the thumbnail I hope you learn from this awesome little prototype and I will see you in the next jam!
jmarko
Creator of
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Hi there! I tried your game and i had some issues, the controls were mapped to QADY instead of WASD by default and since the game is fully in FR it was hard to manage to understand how the game works. I like the idea and concept but I feel like it is lack of testing, I saw it was a 3 member team, I advise next time to dedicate one person in the end constantly trying out the new build!
Hey there! Cool soundtracks! I would love if you could come up with some environment bg music for my game if you have the time and energy for it. I have no idea on what I will want, I would just rely on you to make something you think you will fit, based on a half-done project I would send during the jam (hopefully at half way through the jam).
Contact me if you interested, my dc: idroppedmycroissant
Yepp, same, I don't know anything about the work of the host's, but first thing today after work will be to check out some of his content. I have a bare idea in my head, heavily inspired by my gf (she is the Hello Kitty type girl) I will try to make a game that will balance between a dark horror environment and a Nyan Cat like main character. Im very excited what will I make out of this.
Good luck on the jam for everyone!
thanks! Yep you right, thats my "primary" language, bit of an impostor here :) )
Yeah i wanted to give a bit of a tutorial/background story for it in the beginning, but thats what I had time for unfortunately. (Probably haven't worked 10 hours on this whole thing.)
The idea came fast, literally my first idea (4other came up) but I choosed this for simple mechanism+replayability
Sorry! I missed that its limited on 2D
the platform can be varying, i always loves to find ways for different platforms, or different control ideas so I don't want to bother you with these type of restrictions
i want you to go on, let it out whats in your mind, what could be sort of interesting as a game, be truly free and open minded ^^
this means i dont want any specify any genre (but i guess everyone had enough from simple "platformer adventure" games)
Hi guys
So to be short, i want to you to give some sort of ideas for my hobby projet during quarantine. My goal is to create a yt series of devlog, much like zyger, thinmatrix,randall (and so on..).
I want it to be fully community driven, yet it's hard to start without a community, so to start with, i want to gather something here. It does not have to be a complete game idea, I appreciate every detail, and of course as once a theme formed, I will focus on fulfill everything related to that but the community will be orientating to that as well (at least i hope).
EDIT: the size of the project is not fixed, but i wish i could continue it until the end of the quarantine time.
I will use Game Maker:Studio (1.4) because it has all of the features that I want for example:
-Cross-platform building (Focusing on windows nor HTML5 but try to be put on android if the game mechanics will allow it.. :D )
-full featured 2D game framework
- and..I just bought it a couple weeks ago on Humble-bundle so for me, it will be fully legal develop with this great engine :D




