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jkim334

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A member registered 52 days ago

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I can tell there was a ton of thought put into this game as well as the choices. The strong sense of narrative is also prevalent and I found myself continuously going back to the beginning after I died to see where all the other paths would lead. My only question was if there was a good ending? I kept going back to the beginning of the game to try and get a good ending but I kept on dying haha.

The game as well as it's different choices were all really compelling! I think it's really nice you went for more of a light hearted concept and executed it well. Whenever the game would end though, I found myself going back to the other choices to see what other endings I could get. I think it would add a lot more to the story line if the player had the opportunity to go on different dates as well as revisit the other topics that were also the choices. It would also highlight a lot more of the work and different paths you made.  

The concept itself was a really interesting approach to game play in a sci-fi setting. I found myself genuinely engaged and going back and forth to review the specs of who I was up against. Choosing the different parts and reading through the descriptions were also really compelling. Though not having a narrative is a unique and intentional choice, I'd be interested in seeing what it would look like in the game. Having a bit more narrative after you choose your mech parts and going into battle could add another dimension to the game play. I also don't know if it was a bug or intentional, but after you go against your opponent and get your results, there's no definitive end, or a choice to go back. Therefore, I thought it would be interesting to add a bit of narrative there to give the main character a choice to go back and go against another opponent. 

I enjoyed how the game felt like a comical take on a murder mystery. Though the content itself is dark, the writing style feels light hearted and almost silly. Those two contrasting elements makes for an amusing game play. The player choice of the aspect of it is also interesting in the way you get to choose the order of the suspects you talk to. I'm not sure if this changes any part of the path the player takes, but I that could be an interesting way to develop the game.