The concept itself was a really interesting approach to game play in a sci-fi setting. I found myself genuinely engaged and going back and forth to review the specs of who I was up against. Choosing the different parts and reading through the descriptions were also really compelling. Though not having a narrative is a unique and intentional choice, I'd be interested in seeing what it would look like in the game. Having a bit more narrative after you choose your mech parts and going into battle could add another dimension to the game play. I also don't know if it was a bug or intentional, but after you go against your opponent and get your results, there's no definitive end, or a choice to go back. Therefore, I thought it would be interesting to add a bit of narrative there to give the main character a choice to go back and go against another opponent.