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jkanning

9
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A member registered 44 days ago · View creator page →

Creator of

Recent community posts

Thank you for playing and for the honest feedback! You're absolutely right that the controls were too much to take in upfront and the purple lines (blood gates) needed way better explanation. I've just pushed an update that adds a proper training mode which walks you through each mechanic one at a time: movement, speed, rotation, formations, shooting, gates, and the destroyer bomb. No more guessing what things do. Also good point about the empty areas, some zones could be scaled down to keep things more compact and intense. Appreciate you taking the time, your notes genuinely made the game better.

Thanks for playing! Great feedback on the controls. You're right that it's too much upfront. The purple lines are formation gates (you need to switch shape to fit through), but the fact that wasn't clear proves your point about needing in-game teaching. The X key toggles 3x speed too, which would've helped with pacing. Also, under Settings there are debug keys. I is for invincible, if you want to see more of the game. I'm actually thinking of adding a short training section upfront to walk players through the controls properly. Good to know too that I mostly debugged with an Xbox 360 gamepad, so keyboard feel may need some tuning. Appreciate the honest notes on cohesion. Noted for future work.

I like the game, it is fun to play. 

Fun game with a really original take on the Easter Horror theme. I liked how the egg hunt with drones felt connected to both the gameplay and the story, it all hung together nicely. The horror side of things didn't fully come through for me though, it felt more quirky than scary. And sometimes luck seemed to matter more than what I actually decided to do. But overall an enjoyable game with a strong, memorable idea.

The game had a strong horror atmosphere, and the island setting worked well for creating tension and isolation. A more gradual build-up in difficulty would have helped, giving the player more time to learn the mechanics, explore the environment, and let the suspense grow naturally.

I really enjoyed the text-based format, and the fantasy atmosphere was engaging. The writing captured the feel of a small adventure, and I appreciated that progress was saved, making it easy to jump back in.

The game is basic in its setup, but it feels polished and fun to play. Finding the eggs and then quickly heading for the exit makes for an enjoyable loop.

Somehow I cannot run the game, get an error message can you please let me know how I can run the game properly? Error: Unable to access jarfile .\RaviolosDimensionalHunt.jar

Nice game