Thank you for playing and for the honest feedback! You're absolutely right that the controls were too much to take in upfront and the purple lines (blood gates) needed way better explanation. I've just pushed an update that adds a proper training mode which walks you through each mechanic one at a time: movement, speed, rotation, formations, shooting, gates, and the destroyer bomb. No more guessing what things do. Also good point about the empty areas, some zones could be scaled down to keep things more compact and intense. Appreciate you taking the time, your notes genuinely made the game better.
jkanning
Creator of
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Thanks for playing! Great feedback on the controls. You're right that it's too much upfront. The purple lines are formation gates (you need to switch shape to fit through), but the fact that wasn't clear proves your point about needing in-game teaching. The X key toggles 3x speed too, which would've helped with pacing. Also, under Settings there are debug keys. I is for invincible, if you want to see more of the game. I'm actually thinking of adding a short training section upfront to walk players through the controls properly. Good to know too that I mostly debugged with an Xbox 360 gamepad, so keyboard feel may need some tuning. Appreciate the honest notes on cohesion. Noted for future work.
Fun game with a really original take on the Easter Horror theme. I liked how the egg hunt with drones felt connected to both the gameplay and the story, it all hung together nicely. The horror side of things didn't fully come through for me though, it felt more quirky than scary. And sometimes luck seemed to matter more than what I actually decided to do. But overall an enjoyable game with a strong, memorable idea.

