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The game had a strong horror atmosphere, and the island setting worked well for creating tension and isolation. A more gradual build-up in difficulty would have helped, giving the player more time to learn the mechanics, explore the environment, and let the suspense grow naturally.

Thank you so much! That was exactly my design goal: to give the player a senso of tension and isolation! Really glad and happy that came through! I might need to work on balancing those feelings to pace the experience in a better way. Thank you! :)