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jjmid

34
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2
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A member registered Mar 31, 2026 · View creator page →

Creator of

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Like the inside out in the head vibe, feel like you could use this concept in a bunch of scenarios outside of boxing as well to make a great warioware game. Maybe multiplayer tooo??

nice maze game, simple but works.

In Potatoes we trust. Can I submit a repair request for the factory floor as sometimes the potatoes fall below the bench and I can't pick them back up.
At some point I forget to cash in the potatoes and just peel away

Maybe not what you expect but my favorite part is definitely the scroll sound effect when weapons change. If the game was a little more intense from the start I would have enjoyed it a little more.

Cute, I think the artwork is a real standout here. I love the gamifying work like papers please and I think the rotating with the mouse wheel is a nice fluid touch.

rewrote history ending

Nice, feel like the game movement and action is tweaked quite well, everything feels fluid and the fights feel fair. Also like the alt pull being stuck in place while you move, lots scenarios and mechanics can be built around that

Yeah i think the issue is I know how to beat it quite easily without even using the rewind, in hindsite could have just made easier for the jam. One idea i had was increase the time with healing or shooting all turrets at once.

Or even make it less about physics and more orthoganal directions

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Nice vibe, nothing like counting down the days until your debts are due :D. Maybe its a little to chill in the game haha

The tileset here is really nice and the frame rate give it a distinct style (unless I was lagging haha). Like the idea of each level being a zone with no distinct end point, maybe with a little more speed it could be fun to map out the best route

Wowow. They benefits of having such a talented team. I love the vibe, very cute and a great implementation of the theme

Nice idea, was quite stressful opening new tabs but hearing it ticking away in the background. Great Job

The art in this was unreal love it, if you are counting in your head maybe add a visual cue of seconds before you load your gun

I think the repulsion clone is a little finicky does not seem to jump me the same way consistently, maybe play around with how that works. You could potentially have it that if you are standing on top of it, you always go up

Had some fun, like the graphics and management and there is a ton of room to build on. feel like it needs one or two more mechanics to make it a little trickier, maybe the more slaves you have costs money per day for food. Well done!

Nice concept, always thought rewind mechanics would be tons of work so bravo for doing it in a weekend

Love the multitasking, using the scroll wheel in gameplay? Great job

cute game, really like the character design

Camera was very buggy but I appreciate the scope and idea

found it a little tricky, but I felt like after each attempt you start to work out some shortcuts. If you land on the wrong side of a planet it takes a long time to correct yourself

Nice!  sure was hungry

I actually can't believe I havnt seen the bullet loading mechanic where you upgrade each chamber, love this idea and there's tons you can do with it

Placed all canons on front pointing forward and speared every ship - was good fun

woah congratz on fitting in such a story, when the first video started playing I was like wtf is happening haha. Falling sucks but it always does right?

mechanics were solid, start a little frustrating and then you can work some good bs moves that start you flying - well done

Haha this was a fun time. Simple but achieved the job - congratz.

honestly I get to the climb every time and run out of jumps - I will have another go in a little bit and see how I go

Love the artstyle and vibe, maybe a more clear starting point to start counting would help alot - I also don't know if the lights were meant to help but I like the premise of a game where there are things on screen to muck up your timing

fun idea, I feel like with more idea you can add a few more variables into the mix that will bring the gameplay right along

nice little game. feel like theres a little to expand on in regards what abilities a pillow can have, I dont have any idea tho :D.

The art and colours in this are amazing - really think there is a good vibe here to continue on.

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Like the art and vibe of this one. I found it quite tricky - maybe a growing line to show your jump path would be good! and as others said dying going back to the very start is hard

Voice work is awesome, gives it a nice flair and tons of personality. For a simple mechanic it is quite tricky but the intention of introducing concepts slowly per level was done really well.