Like the art and vibe of this one. I found it quite tricky - maybe a growing line to show your jump path would be good! and as others said dying going back to the very start is hard
Viewing post in goblin ate my bag jam comments
yes the game is artificially hard and punishing because i did not leave my self a lot of time for level creation and refinement :( .... I thought i had to hard commit to the deisgn consequences of spending coins. If you play efficiently in the earlier levels you can build up a large amount of both hearts and jumps to make the later levels more forgiving... how far did you get?