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JJampion

35
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A member registered May 04, 2021 · View creator page →

Creator of

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Really cool concept. I'm just too shitty to complete it. #skillissue

Hatte Bock auf verbotene Türen, jetzt darf ich rechnen. Danke...

Edit: Nur 9k geschafft, jetzt fühle ich mich auch noch dumm. Danke...

Just kidding. Actually a fun game. I also found out about Spooky Bodies, so you guys got a new wishlist on top.

I think the core reason I managed to complete it on time is pretty simple: everything you see is code. That’s it basically a single script with no external assets. Except for seven audio files in total four music tracks (two looping) and three SFX.

And the other reason is called “rules” The time only counts for building your game, that is, any coding, making sound effects/music, art, and other assets. Writing a design doc, coming up with ideas, compiling your game, or making the itch.io page for it does not

Tinder for Doors is a fucking awesome and hilarious idea how did you even come up with that? And sure, the Door is for a  “friend”.

It’s very motivating to read this. I’m glad you enjoyed it, and thank you for playing.

Love the fact that I can't get stuck behind the closet.

Sounds like you clearly had a good time. Thanks for playing.

As a game dev myself, I fully understand the need to get your game seen and played and ideally enjoyed. But promoting it this way tends to do the opposite and can actually make it look worse than it is. That said, respect for the respectful reply.

Using random game jams to advertise your game is honestly getting annoying.

Damn, imo your game fits the jam theme way better than mine. I also think it's really well balanced for a 3-hour game jam game. But no surprise you’re a TriJam veteran, as I noticed. 😄

Awesome to hear, thank you! Glad you enjoyed it (and the game over screen 😉). Thanks for playing! Can't wait to check out the other submissions later when I have some time.

grad nochmal getestet bin zwar bis 65 gekommen aber es ist pain vorallem wird die gap ja immer kleiner

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58 wär bestimmt noch höher aber das spielt ruckelt ab 50 zu sehr das es kein spaß mehr macht müsstest du dir mal die performance anschauen mit unity > window > analysis > profiler

Just so you know, you can scale the game even without a mouse simply hold Ctrl and press + or - to zoom in or out. In some browsers, like Firefox, you can also go to the three-line burger menu at the top → Zoom+/-.

Regarding the invisible wall: this is a known bug that unfortunately couldn’t be fixed in the InTime version. As mentioned in the description, it can be bypassed by moving over the train tracks.

Glad you liked it always great to read such positive feedback. Thanks for playing, and I had fun with your game as well. 

Thanks for the feedback. Given the three-hour time constraint, the scope was intentionally limited. There were significantly more ideas planned, but implementing them within that timeframe simply isn’t realistic which I’m sure you can relate to, having participated in the jam yourself.

Still, appreciate you taking the time to play.

I’m aware the scaling isn’t ideal. As mentioned in the description, you can resize the game using Ctrl + scroll, which should resolve the issue.

I’ll definitely take this into account for future jams and despite that, it’s good to hear you enjoyed the game.

The gameplay is intentionally simple at the start, but it ramps up over time as more snowmen spawn and increase in speed.

Getting hit doesn’t slow the player down  it causes all carried gifts to drop, which is especially punishing in later rounds with tight timing.

The game was built in roughly three hours, so deeper balancing and polishing were out of scope.

Had a great time! #351 was my first Trijam, but definitely not my last.
I’ve already rated all the games too considering it is a 3-hour jam, there were some  gems.

I’d love it if you could check out my game as well.

Merry Christmas!

Damn, aside from my own idea, this is my favorite so far! I would’ve loved it if the required color changed during the round and the game got faster over time instead of using a countdown, but I guess that wouldn't have been possible in time.

My only critique is that the results screen is red even after a perfect run, which feels a bit negative. Still, this version is really strong as is.

Also, I felt like this guy while mashing the space bar: https://www.reddit.com/r/oddlysatisfying/comments/15zti18/factory_worker_of_the_year/

GG MATE!

Really Fun Concept! GG Mate

Dev: "Skill issue"
Probably the Code: func _on_body_entered(body): $AudioStreamPlayer.play() without a timer.


Exactly my humor.

The track is absolute cake hahahah, and the fact that you can do trickshots... GG mate.

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GG! Nice idea, but unfortunately I can’t read Japanese.

GG

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Vielversprechend! Bin gespannt auf den Produktions-Release, bis dahin schon einmal kudos!

Nunca terminé el juego ni está aún en un estado con el que esté satisfecho. Por eso, hasta ahora solo se puede ver mi trabajo en la interfaz de usuario, y en eso ya estoy muy orgulloso, porque logré recrearla con una precisión pixel perfecta, fiel al original de Nintendo DS, desde las animaciones hasta todos los detalles, en resumen, de la A a la Z.

Hope you're enjoying the game! <3
P.S. The leaderboards are exclusive to Android / Google Play.

English

?

I definitely want to use this. amazing work mate

In advance, thanks for playing <3 I hope you had fun.

I wanted to thank you for the free pack. I used it along with the ultimate SFX pack for my game Mugiwara Cowboy, and the end result is really impressive, umm... I mean, it sounds great. Bit by Bit Sound for live.

Check it out ---> Play

Thank you for playing it. <3

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Mugiwara Cowboy is a retro arcade endless runner with cute pixel graphics.






Play






WebGL version for playtesting outside of the Google Play Store.