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JJampion

22
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1
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A member registered May 04, 2021 · View creator page →

Creator of

Recent community posts

Just so you know, you can scale the game even without a mouse simply hold Ctrl and press + or - to zoom in or out. In some browsers, like Firefox, you can also go to the three-line burger menu at the top → Zoom+/-.

Regarding the invisible wall: this is a known bug that unfortunately couldn’t be fixed in the InTime version. As mentioned in the description, it can be bypassed by moving over the train tracks.

Glad you liked it always great to read such positive feedback. Thanks for playing, and I had fun with your game as well. 

Thanks for the feedback. Given the three-hour time constraint, the scope was intentionally limited. There were significantly more ideas planned, but implementing them within that timeframe simply isn’t realistic which I’m sure you can relate to, having participated in the jam yourself.

Still, appreciate you taking the time to play.

I’m aware the scaling isn’t ideal. As mentioned in the description, you can resize the game using Ctrl + scroll, which should resolve the issue.

I’ll definitely take this into account for future jams and despite that, it’s good to hear you enjoyed the game.

The gameplay is intentionally simple at the start, but it ramps up over time as more snowmen spawn and increase in speed.

Getting hit doesn’t slow the player down  it causes all carried gifts to drop, which is especially punishing in later rounds with tight timing.

The game was built in roughly three hours, so deeper balancing and polishing were out of scope.

Had a great time! #351 was my first Trijam, but definitely not my last.
I’ve already rated all the games too considering it is a 3-hour jam, there were some  gems.

I’d love it if you could check out my game as well.

Merry Christmas!

Damn, aside from my own idea, this is my favorite so far! I would’ve loved it if the required color changed during the round and the game got faster over time instead of using a countdown, but I guess that wouldn't have been possible in time.

My only critique is that the results screen is red even after a perfect run, which feels a bit negative. Still, this version is really strong as is.

Also, I felt like this guy while mashing the space bar: https://www.reddit.com/r/oddlysatisfying/comments/15zti18/factory_worker_of_the_year/

GG MATE!

Really Fun Concept! GG Mate

Dev: "Skill issue"
Probably the Code: func _on_body_entered(body): $AudioStreamPlayer.play() without a timer.


Exactly my humor.

The track is absolute cake hahahah, and the fact that you can do trickshots... GG mate.

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GG! Nice idea, but unfortunately I can’t read Japanese.

GG

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Vielversprechend! Bin gespannt auf den Produktions-Release, bis dahin schon einmal kudos!

Nunca terminé el juego ni está aún en un estado con el que esté satisfecho. Por eso, hasta ahora solo se puede ver mi trabajo en la interfaz de usuario, y en eso ya estoy muy orgulloso, porque logré recrearla con una precisión pixel perfecta, fiel al original de Nintendo DS, desde las animaciones hasta todos los detalles, en resumen, de la A a la Z.

Hope you're enjoying the game! <3
P.S. The leaderboards are exclusive to Android / Google Play.

English

?

I definitely want to use this. amazing work mate

In advance, thanks for playing <3 I hope you had fun.

I wanted to thank you for the free pack. I used it along with the ultimate SFX pack for my game Mugiwara Cowboy, and the end result is really impressive, umm... I mean, it sounds great. Bit by Bit Sound for live.

Check it out ---> Play

Thank you for playing it. <3

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Mugiwara Cowboy is a retro arcade endless runner with cute pixel graphics.






Play






WebGL version for playtesting outside of the Google Play Store.