The simple yet satisfying fruit-collection mechanic offers instant gratification, while the "X/10" counter provides clear goals. Watching the deer nimbly interact with cherries delivers tactile pleasure, and the gradual score progression builds a rewarding sense of achievement. This accessible loop caters perfectly to casual gamers.
JishenWang
Creator of
Recent community posts
User experience principle: Clarity of goal guidance. In the game graphics, gold coins are placed as clear collection targets in prominent positions, allowing players to quickly identify interactive objects and clarify the direction of game tasks.
Positive review: The scene style is unified, the low-polygon art style is simple and bright, and the color matching is harmonious, creating a relaxed gaming atmosphere. Gold coins are clearly distinguished from scene elements and are easy for players to discover and locate.
Improvement areas: Some auxiliary guidance elements can be added. For instance, at the beginning of the game, a brief arrow indication can be used to guide new players to pay attention to the gold coin target, enhancing the initial experience
User experience principle: Visual hierarchy and information highlighting. In the game interface, the "Score:0" score display is placed in the center at the top of the screen, which is visually prominent and enables players to quickly obtain key information. The functional ICONS are distributed at the four corners of the interface, without interfering with the display of the main scene, and the overall hierarchy is relatively clear.
The scene construction is rich and beautiful. It adopts a low-polygon style to create a unique visual effect. Elements such as buildings and green plants are arranged in a staggered manner, providing players with a good visual experience. Moreover, the score and function icon design is simple and does not stand out when integrated into the scene.
Improvement area: I hope there are fewer trees and I don't have to go around in a long circle to get the gold coins
User experience principle: Clear information presentation. "Score:0" is clearly displayed in the center position at the top of the game interface, allowing players to understand the current score situation at a glance. The function ICONS at the four corners of the interface (Settings, Reset, Home, Help) are clear in meaning, making it convenient for players to quickly find the corresponding functions.
Positive review: The layout of interface elements is reasonable. The display of function ICONS and scores does not interfere with the main display of the game scene. Moreover, the color combination is harmonious, providing a visually comfortable experience and helping players focus on the game.
Improvement area: Build a navigation-like sign to make it less difficult to find gold coins
Liu Game
User experience principle: The principle of clear visual hierarchy. The main menu interface, through the combination of colors and graphic elements, makes the title "Ball Eater" and various function buttons stand out, enabling players to quickly identify the main operation options.
Positive review: The unified style of the graphics, with a pastoral background and cute rabbit images, creates a relaxed gaming atmosphere and attracts players' attention.
Improvement point: It would be even better if some character animations were added.
Tao Game
User experience principle: The principle of simple operation guidance. Judging from the rule prompts, it is clear and straightforward to inform players of the scoring methods, reducing the learning cost for novice players.
Positive review: The operation key prompts are intuitive and displayed on the main interface for players to understand in advance, which is conducive to quickly getting started with the game.
Improvement points: Some visual guidance elements can be added to the in-game scenes to help players find interactive targets (balls and blocks) more clearly, especially in complex scenes.
Xun Game
User experience principle: Interface simplicity principle. The layout of the in-game interface elements is not messy. Buttons such as "Start", "Help", and "Return" have clear functions, making it convenient for players to operate.
Positive review: The styles of different scenes have a certain degree of continuity, and the elements within the scenes are quite interesting, such as small houses and trees, which enrich the visual experience of the game.
Improvement points: Some dynamic elements can be added to the scene, such as fluttering leaves, to enhance the vividness and interest of the scene.
UI: (Interaction Logic)
I think the layout of the main menu buttons of this game (such as "Play" and "Help") is very concentrated, which conforms to the operation habits of players. The click hot area is large and the accidental touch rate is low. It's very good.
The feedbackduring the collection of gold coins in the scene is also very clear. The perception of interaction is enhanced through sound effects and particle special effects (gold coin rotation animation), which is also very good.
UI: (Interaction Logic)
I think the layout of the main menu buttons of this game (such as "Play" and "Help") is very concentrated, which conforms to the operation habits of players. The click hot area is large and the accidental touch rate is low. It's very good.
The feedbackduring the collection of gold coins in the scene is also very clear. The perception of interaction is enhanced through sound effects and particle special effects (gold coin rotation animation), which is also very good.
UI: (Interaction Logic)
I think the layout of the main menu buttons of this game (such as "Play" and "Help") is very concentrated, which conforms to the operation habits of players. The click hot area is large and the accidental touch rate is low. It's very good.
The feedbackduring the collection of gold coins in the scene is also very clear. The perception of interaction is enhanced through sound effects and particle special effects (gold coin rotation animation), which is also very good.
This Unity project demonstrates solid foundational development skills, effectively utilizing the core features of the Unity engine. The interface design is simple yet intuitive, allowing users to easily interact with the main functions of the game. Although the 3D modeling and material usage are basic, they meet the project's requirements, with the cloud, character, and other objects providing a clear visual representation that aligns with the greybox prototype standards.
The user experience design shows a strong focus on player interaction. The button functionalities are well-defined, enabling actions like rotating and scaling the character, which enhances control and interaction. The scene transition feature is also well-implemented, providing smooth navigation between different scenes.
However, there is room for improvement in terms of aesthetics and sound design. Visual details and audio feedback could be further enhanced to create a more immersive experience. Overall, the project demonstrates a good grasp of Unity's essential functions, resulting in a complete and functional greybox prototype that meets the expected requirements.
The basic operation is intuitive, the core loop is clear and easy to understand, but the depth strategy dimension needs to be expanded, it is suggested to strengthen the influence of player decisions on the game process, the world view setting is full of potential, and the environmental narrative is cleverly fragmented. It is necessary to strengthen the organic integration of the main story and gameplay mechanism to enhance emotional resonance