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User experience principle: Visual hierarchy and information highlighting. In the game interface, the "Score:0" score display is placed in the center at the top of the screen, which is visually prominent and enables players to quickly obtain key information. The functional ICONS are distributed at the four corners of the interface, without interfering with the display of the main scene, and the overall hierarchy is relatively clear.

The scene construction is rich and beautiful. It adopts a low-polygon style to create a unique visual effect. Elements such as buildings and green plants are arranged in a staggered manner, providing players with a good visual experience. Moreover, the score and function icon design is simple and does not stand out when integrated into the scene.

Improvement area: I hope there are fewer trees and I don't have to go around in a long circle to get the gold coins