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Jipley

5
Posts
A member registered Aug 21, 2025

Recent community posts

I only played it for twenty minutes for now so my impressions are fairly early. A cool concept but very confusing as for now since their is no tutorial.

What bothered me:

  • There is no indicator what which resource is or does (Adding a text on hover might help)
  • It is hard to know how strong you are and if you can beat an opponent (Maybe give enemies visible values or add a tutorial fight that explains it)
  • Synergies between Buildings are hard to see, making buying new buildings very confusing and unrewarding
  • On Mac it is difficult to turn buildings with the current mouse binding (Maybe add R to rotate)

Great game. I think devices and units are well balanced. The units downside is made up for with very way higher scaling.

It could be because it is a playtest but the game is very easy so far. A riot bot could go infinite 0 with no defence on his row.

Units that stood out to me:
- Brawler - With his 2+HP per kill is very strong, if he has a constant frenzy source he is immortal.
- Cannon Leader & Flint Sparker- Are too strong, especially the Flint Sparker.

My suggestions:
- Card Rarity system would make card pickups more exciting.
- Field effects (e.g. wind, broken floors, fire)
- Patch branching

I agree, it's completely broken.

Thank you. Problem fixed.

I also have that issue.

Device: Mac, Browser: Chrome

Could have something to do with the Screen change. It flashes and then freezes. Strangely when selecting Fullscreen and the freeze occurs, pressing escape and going back to Windowed lets you go to the upgrade menu. Probably because it refreshes the screen. You'd have to do that every time though.