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Great game. I think devices and units are well balanced. The units downside is made up for with very way higher scaling.

It could be because it is a playtest but the game is very easy so far. A riot bot could go infinite 0 with no defence on his row.

Units that stood out to me:
- Brawler - With his 2+HP per kill is very strong, if he has a constant frenzy source he is immortal.
- Cannon Leader & Flint Sparker- Are too strong, especially the Flint Sparker.

My suggestions:
- Card Rarity system would make card pickups more exciting.
- Field effects (e.g. wind, broken floors, fire)
- Patch branching

Yeah for the current difficulty we leaned towards the side of being easier rather than too hard, so that players will be able to learn the mechanics. We'll address that in a balancing update.

Thanks for the feedback regarding the specific units. Brawlers upgrade may be abit overtuned but if we introduce more stronger singular enemies it may balance itself out.

For cannon leader and flint sparker, since they're 3 cost we wanted to push their power a little bit. Since having to defend multiple lanes, spending all 3 energy on 1 Lane may be difficult. This will become more obvious when we introduce stronger enemies that come in quicker, piling on the pressure much sooner.

Rarity is something we're already planning to implement, but have not done it yet due to the limited pool of cards at the moment.

Thanks for playing and leaving feedback!