The icons were are absolutely a planed element. I've already managed to fix all the recipes and systems that were broken, and I'll be adding a "assigned" part for the delivery and kitchen nodes that display what they are currently assigned to. Thanks for trying the game and giving some feedback!
Jintachi
Creator of
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I have to say - i'm still floored how you made all of the content for this submission, 5 days into the jam. I'm just curious if you reused some logic from a previous game to save time, or something like that. Since the overall system implemented seems relatively complex. If you could give feedback on the process of how you chose a mechanic and to build off it, as a fellow (partially solo) dev, I'd love to improve my process.
This is a common trend in the feedback im being given - I'll be taking it to heart and using it for sure going forward. With being so up to the line to get it submit, and having our recipes remain broken (even though we thought we patched it), we ran out of time to make a tutorial, which was why I tried at least to type one up. I'll definitely be doing a review of "clicks to actions" to make sure the loops are simpler!
Thanks for the review and playing the game!
Awesome feedback. It's funny you mention clicks. I usually am a stickler on menus and actions being too complicated, so that is some great feedback that I absolutely let it slip the mind here. The reason for the multi clicks right now is more the contextual menus aren't fully linked. When you click on a bare tile, the menu that SHOULD pop up, is things you can put in there immediately, so you should only have to click a tile, then click the item you want to go there, thus being 2 clicks. But right now there was some back-door-gamejam-jank to get it out the door if you know what i mean. We also had plans early on about making a full production line with transport cells as well. Plant seeds and farm in one slot -> transport cell grabs from the nearby and pushes it into the processor cell. We scrapped the transport for jam timeframes, so that was a bit of vestigial code. Also - im aware we need some more visual feedback for your actions
Thank you again for the feedback, this is very insightful and useful for me!
I just found out recently that our recipe tool is calling the wrong datatype, but it only throws a runtime warning, so we didnt catch it. The recipes essentially aren't connected at the moment. Normal deliveries work just fine though!
Any suggestions about the interface? I am still learning to apply design theory to how I set up the UI, and I've been trying to keep it relatively straight forward with the most important information relatively close to eachother. With a bit more time we would be able to adjust the icon sizes, make things a little more uniform, and update how the Tabs work (as well as highlight on mouseover so you know you can click something).
Any feedback is greatly appreciated!
-Jin
Fun game! Cute music. I'm, not really sure how scoring is chosen or made, or if just clicking the highest value cards is the way to get a high score, its a bit unclear. An explanation of why placing a card in a specific spot sets you up for possible larger scores, or if its all down to the luck of the draw and positioning of tiles doesn't impact the game outside of aesthetic.
Great Job!
- Jin
So i'll be adding the list of recipes for how to craft / deliver the items as an image, this was something we also thought of as well! Thanks for the feedback!
We were up to the wire when it came to getting the game uploaded. I did try to put some references on how to play as gifs attached to the page
I'll definitely add that recipe list!
*quick edit: the gameplay tutorial guide has been added at the top of the games description for now, hopefully that helps!
Man, this hits a special spot! I loved the atmospheric music, and the old CRT vibes. I was expecting to be offered a sword for some reason because I heard it was dangerous!
You should try out our submission!
https://jintachi.itch.io/seasonsonthegrid
We also went with a crafting vibe, and infinite as well! We chose a route of recursive expansion
- Jin
Dev here! Please leave feedback or ask any questions. I've created a basic discord, but it's relatively under construction. If you'd like to join it and just hang out / chat / give feed back / listen for updates, let me know! I'm happy to dm the discord server link, but as it's a brand new server and still a little wonky, i'd rather folks who are actively interested in joining understanding that disclaimer before I post the link openly! Thanks for understanding. If you got to this part of the spchiel, you're amazing! Thanks for visiting my game!
Greetings!
Dave here, looking to participate in the upcoming game jam with anyone who will have me! I'm looking to both learn and network while having a great time with some like-minded folks! Been using godot for about 6 months, have a history of college with Game Design and Dev, and coding as well. Professionally I've been doing project management, but have really been wanting to get into Game Design as more than just a hobby. I'm looking to essentially be a coding apprentice / designer apprentice for a team. Currently self-employed, so hours are very flexible. Based in GMT -5. Please hit me up on discord (jin_tachi) or on Itch (jintachi)!




