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Jimbles

96
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6
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9
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A member registered Jan 14, 2021 · View creator page →

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Yooo i just got clocked

Solid game for only 48 hours. I didn't know what really happened with the story, but the walking made it so painful to decide if I should backtrack or not. I wish there was a feature to make all the dialogue appear at once too. Really almost couldn't make it past the spider, I thought I had to sneak up behind him before going down. But the atmosphere of the game was well done. 

Legit the best I've played in the jam so far! Insane work guys, this game is very well polished and I really liked the idea of it! I wish it got more eyes because it's great! The models and assets for the game look really put together and visual indicators for each different part is really cool. As well as the spore-like team builder setup. The only issues I have are for the turn UI when there are 5+ enemy dinos, the UI covers the health remaining of your dinos. That and the music being a little flat and the turns taking a little too long. I also wasn't able to defeat the long neck dino at the end but I tried my best to min/max it!
All in all an incredible submission, you guys should be super proud, you can easily turn this into a basic game with some story if you worked at it, you've already got a terrific base!

I like the minigames but I would also want a reward for making Krod all this food, although seeing Krod happy does make me happy too. Good job!

I like the idea, but I'm not sure if it was how i played, but the elemental tiles didn't really do anything, and I barely had any gold to buy more powerups although the powerups felt a bit lackluster. I really like the visuals and music, and  overall a good submission!

He love ta slipety slide

I could only get the first puzzle for the follower by brute forcing and couldn't navigate the rooms. But I really loved the aesthetic of the game, you guys did a really good job with the music, art and even have voice acting which is really neat! I like how we were given a notebook I just doodled in it but that's also a really neat addition. Good job y'all!

As others have stated the game starts slow, but after buying a couple glide upgrades and a speed upgrade I could just float over the level and still get points and that was a fun game loop. But after trying to do the levels again the wheel would break and I didn't know why. I was never able to see the other wheel :(

Thank you for playing! I tried to make the upgrades more op but yeah they are game breaking. I am so bad with music I need to crack down on that. Thanks for the feedback!

Good music and art, solid puzzles and mechanics. I wish the timer could be started and stopped at will so it wasn't always bound to 10 seconds but that fully on me for being adhd. Very good job!

oh there was supposed to be a weight system, did it not work for you? I hope not cuz I was overhauling that system so much.

I like the music and ambiance of this game, I felt washed up when the minotaur blocked me and I couldn't juke him out. But overall a nice job! Small bugs like the final cutscene playing on loop or the sense and music being too high could be fixed with sliders but not a major issue at all. 

I love the art, music and lighting. But I am totally lost on the gameplay. At first the game was fun and introduced mechanics in a bit by bit manner. But later on I needed to trial by fire die to realize the spike placement because they didn't have the symbol above them. I really liked the game but felt like it was way too hard and complex with all the symbols I didn't know what they all meant. I got to 200 deaths and couldn't make it much further after the night level door puzzle. 

Loved the art, music and fish encyclopedia! The animations were cute too, the main thing that I struggled with was the sound effect for fish on because I was taken out the first time I caught something. I also felt that it was hard to detect a change from the powerups and that made the progression a little harder. But Overall I like the aesthetic the most!

I enjoyed this one. Although there are some bugs, I liked the idea of the game a lot. I thought the magic system was super complex though. I hadn't gotten to see a lot of the spells, but there were some fun ones with synergies that I got. I found the item spawning was a little bugged or just interesting since there were artifacts everywhere but I didn't know what to do with them. I think that the tutorial spells weren't unlocked on the player yet because I didn't have any spells during the tutorial and couldn't cast them. But when I found some in the wild it was very fun to use them. I also enjoyed the writing and cracked up at the subsidiary line.  Overall solid with both art and even with it's bugs, they added charm to the experience! 

Firstly ain't no way we got a jojo's reference in the 48 hour jam. 2ndly this is pretty sweet! In a crunch this game was made pretty well, good mechanics and movement. Sometimes the tether wouldn't work but it let you chain some very satisfyingly fast moves. I enjoyed the art, music and mechanics although the map made me feel a little lost but overall I had fun and finished with all 4 coins!

For your first game this is some good work, while I saw your comment that you had no game testers I am with you on that. For me the controls were hard to acclimate to because I am used to using space as jump and if I use e to swap I can't move right. But overall the idea of the game was implemented well and solid. The last level was tough for me, I think I cheesed it but it was a great intro to game dev, especially in a 48 hour time frame.

Yooo wassup Kaelan! Its been a while I didnt know you were in this jam, what game did you make?

Thank you so much, really felt inspired during this one, I am def gonna add more features and tried to put them in but felt I didnt have the time. Legit almost lost it while figuring out music.  

hahaha, yeah I was afraid it would be a toughie 

it's a "print" statement to reference programming scripting. You can spawn in a floating version of yourself to complete "print" and a platform appears of the statement printed.

do you want a hint or the solution?

oh, like stuck in a glitch or stuck on the puzzle?

ty!

oh yeah that's a good idea, I didn't even think about it. ty for playing!

ty, I like your profile pic

ty!

ty, appreciate it!

Yeah the biggest regret of mine is not knowing how to make music, I felt guilty using downloaded music. Thank you for playing tho, glad you enjoyed it!

I used an animation player and changed the position and visibility of th player as well as particle effects and other stuff. 

I used an animation player and changed the position and visibility of th player as well as particle effects and other stuff. 

I didn't know how to do cutscenes in Godot so I just brute forced them in, but they came out nicely.  Thank you for playing!

tysm! that means so much!

Thank you! Im proud of how the cutscenes came out.

The art looks so good, interesting idea with the roads and loops!

I like the art music and dialogue! Also I liked the idea of putting the credits in place of the godot loading mark!

I like the art music and dialogue! Also I liked the idea of putting the credits in place of the godot loading mark!

I like the 2d art and 3d environments! I also like how the first 2 are creatures that you take care of and the third is just some guy. Good job!

Love the artwork and music! Insane that this was basically made in a day!

Love the artwork and music! Insane that this was basically made in a day!

I love the presentation, but just needed to know what controls there are beforehand. I didn't know you could move the camera with rmb for like 2 mins of clicking everything on the first level hahaha.