My only criticism is the sound volume; they can get annoying sometimes, like the kettle. Otherwise, this is a game I would like to see expanded upon.
JustGaming
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Great idea and concept, but I was able to abuse several bugs to finish the game.
- Jumping just as the slowdown effect expires gives me a massive vertical boost. Managed to skip to the last checkpoint.
- Getting hit just before the slowdown effect kicks in, instantly ‘revives’ the character and I can just keep going.
ooooo, I love this artstyle! Props to your artist! Makes me want to watch the show, if only the TV tuner let me stay on the channel. But it is a good game mechanic. Forces you to keep in tune with the channel while making sure you click on the right response. I got a good laugh when I managed to click on the correct response blindly. If I were to add one thing, freezing the screen in place but keeping the TV tuner mechanic as normal will be a good accessibility feature, so players don’t have to be pressured on a moving screen and just want to enjoy the story - like me.
I’m not sure if the music is original, or sourced.
And finally, as I am writing this, I only just found out you can stop the TV tuner with right click. man…
I’m not sure if we can classify this game as political satire. Or I’m just overthinking this. Anyways, the 3D art kinda reminds me of early 2000s games. I can’t quite put it, like when 3D quality started out as low-resolution poly models.
I managed to ‘win’. The choices were obvious but I had a laugh with the prompts.
Also, that intro music is kind of sick, actually, can we get an OST release?
Art’s fantastic, and the music suits this fast-paced puzzle game well. Even with the short written tutorial in the description, it took me a while to figure out where goes where, dealing with the layering and figuring out why a single pixel of a cockroach still in the clock won’t allow me to continue.
Still fun though. I enjoyed Timely Repairs.
Music’s a banger! And I love the environment.
But… sorry, I’m going to put some criticism here, but I get put off when I hear no hitsounds at all on a successful note. I guess you faded it out to make the game harder after the introductory phase, but the game became unsatisfying with no hitsounds at all. To me, auditory feedback is important in a rhythm game, so even if I’m perfectly aligned with the beat, I always felt I did something wrong. It’s like playing a rhythm game whilst deaf, even if you can hear the music just fine.
Did, in fact, panicked whilst playing this. Very quick to get overwhelmed. Nevertheless, the mechanic was fun to play with.
I think the game will be a lot more manageable if the ingredients move smoothly not in tiles. Cause’ the food moves between tiles abruptly, which can make it hard to combine ingredients together.
Is this RSPCA approved? Cause’ I don’t think so when you can throw knives at Live Chickens AND put them into a soup.
Jokes aside, my aim was probably TOO good, and I keep on accidentally hitting food items that I actually want. That just shows how good the aim mechanics are. Have you tried making the projectiles faster, or even hitscan? Might be an interesting experiment to try out.
finally, good soup.
For your first game, respect to you for trying something new.
Can’t quite see the text without going into fullscreen, and I can’t. All I know is that an ice cream with E&Es, some cherries and Oreos cost WAY too much, LOL.
Also, I played this game while having a bag of M&Ms on my desk, so that’s nice.
Think I got about 900 points as my final score.
I thought the controls at first will feel odd because you have to quickly switch between the two characters, but turns out they were the best for reacting to needed quick movements. The gameplay was, therefore, extremely fun.
Perhaps if you come up with more patterns, and a leaderboard, I may consider (wasting) spending time getting a good high score on this game.





