really charming game, the narrator alone makes it stand out from most entries. the world slowly building up as you go felt genuinely rewarding. the personality in this one is hard to miss. enjoyed it. great work
jhontor
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really interesting premise, reminds me of 60 seconds but where instead of rationing cans ur literally dismantling the last things u own just to see tomorrow. did get a bit lost figuring out what was worth keeping vs decomposing even with the tooltip. managed to survive through day 6 tho and then it just. the little girl was there alone and i couldnt save her. lovely overall. great work.
the game is quite thin at the moment, it's essentially a few choices leading to an ending with not much in between. def needs more content and decisions to make the choices feel meaningful. managed to get 2 endings after a couple of restarts which felt rewarding despite a few bugs along the way. hope u get to polish it up.
really impressive what u pulled off in 72 hours.
agreeing with the input feedback already mentioned, the context switching between keyboard and mouse is a bit hard for my adhd brain but overall the tension of drawing spells while enemies close in is really well done.
would love to see this go the dungeon crawler or story driven route, the deliberate nature of casting feels like it fits a more structured encounter design where each spell decision actually carries weight. a lot of untapped potential here, hope u continue it. chef's kiss, great work
rough diamond right there, u can sense what it wants to be. the blood resource system is a fine take and the combat has some feel to it. quality of life stuff is missing which makes it hard to fully get into, and it wasn't really clear how to actually win. would love to see this again with more polish. keep it up
took me a while to figure out u cant step on the rocks. the scribble hints are charming but honestly i just learned by dying. door picking is a neat concept, each one having its own cost and trade off is fun to think about. gets pretty hectic tho. i was too busy dodging to even read the doors half the time so i was just vibing and hoping for the best. still made it to 17/20 somehow. def coming back to finish it out of spite. great work
