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jhontor

46
Posts
1
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A member registered 6 days ago

Creator of

Recent community posts

really charming game, the narrator alone makes it stand out from most entries. the world slowly building up as you go felt genuinely rewarding. the personality in this one is hard to miss. enjoyed it. great work

ran pretty heavy on arc so had to switch to chrome, but totally worth it. chef's kiss. great game

dead enjoyed this, the gameplay itself felt really intentional and kept me engaged. the theme intrepetation is cool too. great stuff

does exactly what it sets out to do, and that's all you need. enjoyed it. great stuff

really enjoyed the concept, the loop kept me engaged longer than i expected. the progression feels rewarding and it all ties into the theme really well. great work overall

fun clicker game. i agreed, it does get a little tiring on the fingers after a while. but i enjoyed it. great work

really interesting premise, reminds me of 60 seconds but where instead of rationing cans ur literally dismantling the last things u own just to see tomorrow. did get a bit lost figuring out what was worth keeping vs decomposing even with the tooltip. managed to survive through day 6 tho and then it just. the little girl was there alone and i couldnt save her. lovely overall. great work. 

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the game is quite thin at the moment, it's essentially a few choices leading to an ending with not much in between. def needs more content and decisions to make the choices feel meaningful. managed to get 2 endings after a couple of restarts which felt rewarding despite a few bugs along the way. hope u get to polish it up. 

had a couple of aha moments with this one which is always a good sign. really enjoyed working through the puzzles, a delightful way to spend a spare time. loved it, great work

really impressive what u pulled off in 72 hours. 

agreeing with the input feedback already mentioned, the context switching between keyboard and mouse is a bit hard for my adhd brain but overall the tension of drawing spells while enemies close in is really well done. 

would love to see this go the dungeon crawler or story driven route, the deliberate nature of casting feels like it fits a more structured encounter design where each spell decision actually carries weight. a lot of untapped potential here, hope u continue it. chef's kiss, great work

what a blast of a game, really satisfying to just run around and shoot things. kept me on my toes throughout, great work

funny enough i had a similar concept in mind early on so seeing it actually materialize like this is really cool. the execution is clean and the loop is satisfying. chef's kiss, great work

apparently accumulating debt is my strongest skill. couldn't clear it yet but this one has a rematch coming. liked it. great work

man. idle games done right hit really different. my gambling tendencies may have also played a role in keeping me here. it is weirdly therapeutic experience. great work

it's all downhill from here. simple satisfying concept, very much enjoyed it. def could use some sound to fill the silence tho. well done overall

got rich, got taxed, got humbled. pretty well done twist on the clicker genre, great work

took the bait and loved every second. the mechanics and juice are what really hooked me, feels great to play. music is a banger too. lovely game, great work

 finished it quicker than expected. simple but really satisfying run, loved figuring it out as i went. great work

this game really brewed something special. the goo combos are an absolute delight to chain together, very satisfying. the multiple difficulties are a nice touch too. i will keep stirring the pot

yeah. it should prioritize killing the shorter word first since it's a subword of the longer one. it's likely a bug, possibly a race condition when the children spawn that i need to track down. will look into it afterward.

challenging but rewarding, takes a bit to get the hang of it but that's part of the journey.  great work

really fun one, the mechanics are satisfying and creative. didn't want to put it down honestly, great work

had a bit of a hard time figuring things out at first, but once things start clicking it's genuinely fun. the mechanics are well done, honestly wish i could borrow some of them. great work

really charming game, the little rat is adorable and hard not to root for. the whole vibe is just cute. great work

I struggled, yet had fun. the tension of juggling everything at once. it all comes together nicely. great work.

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pretty good game, the art and creatures are nice. made it all the way to the big fat creature. did notice a noticeable delay before transitioning to the next stage, not sure if that's intentional or just on my end. needs a bit more to it but overall great work

really clever take on the theme, yet the bombs are just too satisfying to not use for me. tho i couldn't seem to get my score to submit in leaderboard. great work overall

solid platformer, direction could be a bit clearer but overall a fun game

really cozy puzzle game, the hand drawn art gives it this nice classroom feel that suits it well. the later levels clearly need some proper brain power. fun and charming overall

rough diamond right there, u can sense what it wants to be. the blood resource system is a fine take and the combat has some feel to it. quality of life stuff is missing which makes it hard to fully get into, and it wasn't really clear how to actually win. would love to see this again with more polish. keep it up

cool game, the theme is well applied. art style is nice and the mechanic of buying and selling abilities to navigate the map is a fantastic. excelent execution overall

solid foundation for a roguelike, the premise is fun. i agreed. it does get pretty tough without any upgrades to lean on. with more options fleshed out this could really shine. great work

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really proud of the effort put into this, the concept is fun and it shows a lot of care. lop u my man!

the words floating off screen or silently consuming ur input without any ui update is likely what happened there. the legibility and targeting clarity of the words is still something i want to refine, def addressing it properly once the rating period is done. glad u made it to round 9 tho.

great execution overall. sound design especially pulls u into that lonely underwater feeling. the whole gimmick of playing minigames on a submarine computer to survive is just chef's kiss levels of unhinged. well done.

well polished game, what can i say. the whole premise of yeeting dwarves into a pit to dig for a family heirloom is silly in the charming way. once the bounces start chaining it gets oddly satisfying to watch. really good stuff for mongering.

the art and character design is super charming, alma is adorable. 

sweet little game, does exactly what it sets out to do. ended up getting 20 apples.

simple and enjoyable. movements feel smooth and the limited ammo keeps u engaged without being overwhelming. rough edges aside the core idea is genuinely solid. great work.

took me a while to figure out u cant step on the rocks. the scribble hints are charming but honestly i just learned by dying. door picking is a neat concept, each one having its own cost and trade off is fun to think about. gets pretty hectic tho. i was too busy dodging to even read the doors half the time so i was just vibing and hoping for the best. still made it to 17/20 somehow. def coming back to finish it out of spite. great work

solid foundation for a turn based rpg, the concept is cool and u can tell theres a bigger vision behind it. early stage but the bones are there. would love to see where it goes