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Jey Snow

60
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A member registered Mar 04, 2017 · View creator page →

Creator of

Recent community posts

Gorgeous! But the camera doesn't fit the gameplay, is hard to see the character and the cars, and so I found myself hitting space all the time. Do the cars have a pattern? If not, that would be a suggestion, because the concept is nice, if somethings were tweeked, you'd have a pretty fun game :)

Amazing game!

I don't think I've gotten to the end, but I spend some good 15 minutes on it, really, fun, congrats!

Very funny, for Roleplayers I assume, not sure if everyone's cup of tea. Really enjoyed, but I couldn't pass the vending machine. But that is a solid base, with different random encounters you could really have a fun and different story every game.

Congratulations!

Thanks! The thumbnail was an quick sketch that Moonshel did to explain the light idea, and I thought it was cute.

But I'm gonna change it to something more representative. Thanks for playing!

Very cute art, but IDK if it didn't fit my screen and I missed smth, or when we collect all the right pieces for the current condition something should happen? It crashed on me too...

Anyway, game Jams are hard, and you guys did a nice game, congratulations!

The presentation is amazing, I just didn't figure out if I was playing or just waiting to lose :/

But seeing the other comments it was just me then 'o.o. Anyway, nice work!

I really liked the visual effect of changing tiles. After my Glock went out I didn't know what to do and the menu button didn't work for me, but that's polishing.

Nice concept, but needs polish :)

I tried putting a block right next to the tree after the first bridge, and the character went back (as expected) but then the game never ended.

Very cool concept and execution.
I just wish the controls were closer to each other (1,2,3 and L) so I could try to adjust them all in one hand.
Its was fairly fun, and the timer was a really nice touch!

Thanks for playing!

It took me a while to understand, but when I got it, I found it was easier to just erase a lot of them at once to minimize overall numbers and then try to find the correct ones.
It is very hard to spot the color difference sometimes, and the display on up could be more visual.
That said, if there were less color variations and a more intuitive UI I feel I would have a blast! The zooming tool is very nice too.

Thank you very much, wish I had more time to find that little bug, but I'm really proud of our work!

Really nice ambiance, music and art.

Congratulations!

Thanks, glad you liked it!
There's a bug related to the walls, but I couldn't figure it out yet :/

Nice! It really shows the spirit of the game, but I wish there were a little bit of gameplay

Muito bom!
Minha sugestão é: coloque uma "call to action" no final, tipo "Sigamos no Instagram" ou algo assim :)

Muito legal o vídeo. A única sugestão é fazer as transições mais rápidas, no ritmo da música. (E Míssil)

Gostaria de ver mais gameplay :)

Ficou legal!
Sugestão: No fim do teaser, coloque um "call to action". Tipo "Siga no Instagram", ou "baixe na playstore".

It is the same from last june? What about the new features?

Mostrem coisas! Nem que seja o relatório que vocês começaram a escrever!

Cool effect!

Legal, estou vendo bastante partes. Estou ansioso para ver o conjunto final :)

Não vai mais ser atualizado?

não vai mais ser atualizado?

Não vai mais ter atualização esse projeto?

Muito legal!

Nice, can't wait to see the game!

Fiquei bastante curioso!

Onde foi o Tião que eu conheço? :o
Quando escolher uma opção não esqueça de fazer desaparecer os botões de opção

Promissor, mas falta bastante conteúdo. Só tem uma escolha?

Está muito bacana, gostei da ideia de combate. Precisa ajustar a escala do jogo e finalizar a mecânica de combate (que não morre), mas está muito promissor!

Bonitão!

Estou ansioso para o playtest da semana que vem!

Gostei de ver a organização, mas não esqueça de postar o que foi desenvolvido!

Demorou uma semana para fazer isso?

O que vai ser apresentado no playtest da semana que vem?

Bacana, mas apresentem o que foi produzido. Cadê a história? O que vai ter no Playtest semana que vem?

que legal, nas próximas procure mostrar mais o seu trabalho, a cutscene seria legal de ver :)

Sobre o que vai ser essa história?

Esse modelo está muito vazio!