Hi everyone! 👋
I'm a solo developer working on HOLLOW MERIDIAN — a sci-fi game that mixes cockpit flight, planetary landings and first-person horror. There's no playable build yet, but I wanted to share where it's at and hear what you think.
WHAT IT IS
You start on foot at a small outpost on a dusty red planet. Walk to your ship, take off from the landing pad and fly straight into orbit — no loading screens. From there you can cross to other worlds, fight pirate fighters, or land again wherever you like.
Under the outpost there's a bunker with a lift that takes you down into an abandoned underground complex. Something is still living down there.

FEATURES SO FAR
• Cockpit with live displays: scanner, 3D radar, power management
• Five procedurally generated planets you can land on — desert, ice, lava, ocean and a cratered moon
• Seamless flight from the surface to orbit and back
• Pirate dogfights with target lock and a lead indicator
• Explore on foot: outposts with stairs, sliding doors and living quarters
• A real lift ride down into the underground complex — and the creatures waiting there


WHAT'S NEXT
I'm working towards a first playable demo. If you'd like to follow the development, the itch.io page has a devlog where I post progress:
👉 https://jex1202.itch.io/hollowmeridian
I'd really love feedback — especially on the cockpit and the overall look. What would you want to see in a game like this?
Thanks for reading!


