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samuel crevier

15
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23
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A member registered Mar 28, 2018 · View creator page →

Creator of

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im #1

im the #1 with 0.0s

The game has well-written code and a great anti-cheat system, but I still managed to get #1 on the leaderboard with a negative time score! Here's how I did it: First, I opened the browser's developer console (F12) and discovered that the game validates scores on the client-side rather than the server-side. This meant I could directly call the submitScore() function from the console. By examining the game's code structure, I found that scores are stored in Firebase as simple millisecond values. I then submitted a fake score using submitScore("samuel crevier", -5000), which gave me a time of negative 5 seconds. Since the leaderboard sorts by lowest time first, my impossible negative score shot straight to the top! The game's anti-cheat couldn't stop this because all the validation happens in the browser, where players have full control. To make the system truly secure, the developers would need to validate scores on the server-side and check for impossible values like negative times or times that are impossibly fast given the game's mechanics. For now though, I'm sitting pretty at #1 with a time that breaks the laws of physics! 😄

GG

After some investigation, I don’t think it’s even possible. At this point, I’d suggest just making the game in Unity (or something similar) if you want it to look like it was made for PC 🙂

Another option would be to distribute the game together with the actual emulator to make it easy to play.

Some people make games that look like they were made for PlayStation by exporting them as a .exe with a pixelated filter, even though the game itself is made in Unreal Engine, for example.

work well with nds emulator in browser!
NDS Emulator in Browser by samuel crevier

work well with the nds emulator in game browser!

NDS Emulator in Browser by samuel crevier

work well on the Gb emulator in browser

GAME BOY Emulator in Browser by samuel crevier

SNES Emulator in Browser by samuel crevier

i think you should focus on computer port. mobile like apple expect polished game and ready to launch your game is far from being ready

The game is missing sound and music, which makes it feel a bit empty. There are also no effects when you kick an enemy—adding a visual cue, like enemies turning red when hit, would really help. A health bar for both the player and enemies is missing as well, so it’s hard to tell when someone is about to die. I understand this is an alpha test, but even for a test build these elements would make a big difference. That said, keep it up—the game has potential.

yes im planning on adding more boss ! thank you for your review

ill make an update soon! thank for your review

spin? you mean it need to have something that spin?

(2 edits)

there is a huge bug where when you crouch the player then click fast a direction the leg go really far away... also when you sprint then crouch and hold it the player freeze  can you fix that please