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samuel crevier

21
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22
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A member registered Mar 28, 2018 · View creator page →

Creator of

Recent community posts

Is there any way to become a beta tester? I have a few concerns and suggestions about the current state of the game that I would like to share.

At the moment there is a major issue with the object carrying system. When a player picks up items such as wood or other materials and tries to bring them somewhere else, there is a big problem.

If you walk near a stand, workstation, or placement area while holding items, the game will automatically place or interact with objects. Sometimes it also picks up other items from the ground unintentionally.

Another problem happens when walking near the robot weapon stations. If you are carrying multiple items and pass near one of these stations, the robots automatically take the items you are holding. This becomes very frustrating because if you were planning to bring those materials somewhere else, you can’t easily stop it. If you are carrying many items, you basically have to wait until the robots take everything before you can continue.

There is also another issue when there is no more space available on a table. Very often we end up holding items that we cannot place anywhere, and we are forced to wait until the resources move or until there is space again. I noticed there is a trash bin to remove items, but it is too far away and takes too long to go there, especially since these are materials we actually still need for crafting or production.

I think a good solution would be to add a confirmation interaction system, for example requiring the player to press a key like “E” to confirm placing or depositing items.

Right now the interaction is completely automatic, meaning items are placed instantly as soon as you stand near a table or station while holding something. Changing this to a manual confirmation system would greatly improve gameplay and prevent accidental interactions.

will there be any way to get the save data in steam or it will be lost forever?:p

cant you just add a reset position in the setting? to get back at the spawn and keep the save?

this give me cult of the lamb and dont starve together vibe i love it 

pressing F12 and analysing your code i sended the data direcly with console

I released a ps1 version at this link

https://jetpack10.itch.io/psxemulator

im #1

im the #1 with 0.0s

The game has well-written code and a great anti-cheat system, but I still managed to get #1 on the leaderboard with a negative time score! Here's how I did it: First, I opened the browser's developer console (F12) and discovered that the game validates scores on the client-side rather than the server-side. This meant I could directly call the submitScore() function from the console. By examining the game's code structure, I found that scores are stored in Firebase as simple millisecond values. I then submitted a fake score using submitScore("samuel crevier", -5000), which gave me a time of negative 5 seconds. Since the leaderboard sorts by lowest time first, my impossible negative score shot straight to the top! The game's anti-cheat couldn't stop this because all the validation happens in the browser, where players have full control. To make the system truly secure, the developers would need to validate scores on the server-side and check for impossible values like negative times or times that are impossibly fast given the game's mechanics. For now though, I'm sitting pretty at #1 with a time that breaks the laws of physics! 😄

GG

After some investigation, I don’t think it’s even possible. At this point, I’d suggest just making the game in Unity (or something similar) if you want it to look like it was made for PC 🙂

Another option would be to distribute the game together with the actual emulator to make it easy to play.

Some people make games that look like they were made for PlayStation by exporting them as a .exe with a pixelated filter, even though the game itself is made in Unreal Engine, for example.

work well with nds emulator in browser!
NDS Emulator in Browser by samuel crevier

work well with the nds emulator in game browser!

NDS Emulator in Browser by samuel crevier

work well on the Gb emulator in browser

GAME BOY Emulator in Browser by samuel crevier

SNES Emulator in Browser by samuel crevier

i think you should focus on computer port. mobile like apple expect polished game and ready to launch your game is far from being ready

The game is missing sound and music, which makes it feel a bit empty. There are also no effects when you kick an enemy—adding a visual cue, like enemies turning red when hit, would really help. A health bar for both the player and enemies is missing as well, so it’s hard to tell when someone is about to die. I understand this is an alpha test, but even for a test build these elements would make a big difference. That said, keep it up—the game has potential.

yes im planning on adding more boss ! thank you for your review

ill make an update soon! thank for your review

spin? you mean it need to have something that spin?

(2 edits)

there is a huge bug where when you crouch the player then click fast a direction the leg go really far away... also when you sprint then crouch and hold it the player freeze  can you fix that please