I see, thanks. I did spot PTDQ too, but I figured speed over quality might be better in this case. LORES isn't great but better than a pure text console. I'll try and give it a look sometime.
Chewi
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Hello! I stumbled across this just today. Seriously impressive stuff. I may give it a whirl next time I fire up my 1200. What I'm really wondering though is whether this technique could be used under Linux. I maintain Gentoo Linux for m68k, and while it was fun to show off at FOSDEM, the lack of planar graphics support makes the poor thing look much more primitive than it should. Some C2P code was written for X11, but it's so horribly slow that I've never really seen it working on my 68030. I was thinking it could be most effective in the kernel or SDL. Or perhaps I've misunderstood and this technique cannot simply be applied to traditional chunky graphics code.
Fantastic, thanks so much! The 64-bit build is a great addition too. As promised, here is the Gentoo package.
On starting up, the game tries to create the Mod and Save directories inside the game directory and continues to write save data there. If the user lacks permission to do this, the main menu never appears. Why would the user lack permission? Well...
I'm the Gentoo Linux games team lead and I'd like to add this game to our repository. This would give you added exposure. It would be involve users downloading the purchased zip from here, sticking it in a folder, and the package manager would install it system-wide with a menu icon and so on.
That doesn't work when the save data is written to the system-wide location. Where should it go? There are already a couple of files, prefs and Player.log, written to ~/.config/unity3d/Fractal Phase/Sky Rogue, and it should live alongside these. I had the same issue with Assault Android Cactus+, which is also Unity-based, and the developers were kind enough to fix it for me. Please could you do the same? Working around this some other way is so painful that I don't think I'd bother packaging the game at all, which would be a shame.
Ran into this myself and was going to report it. I'd like it to be fixed properly though and it's in your interest! I'm the Gentoo Linux games team lead and I'd like to add this game to our repository. This would give you added exposure. It would be involve users downloading the purchased zip from here, sticking it in a folder, and the package manager would install it system wide with a menu icon and so on. That doesn't work when the save data is written to the system-wide location. Where should it go? There are already a couple of files, prefs and Player.log, written to ~/.config/unity3d/ChrisChung/Catlateral Damage, and it should live alongside these. I had the same issue with Assault Android Cactus+, which is also Unity-based, and they were kind enough to fix it for me. Please could you do the same?
P.S. Thanks for keeping my daughter entertained for an afternoon!