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jerr0

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A member registered Sep 12, 2021

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Sorry I didn't see this sooner! I'm looking forward to it!

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I thought this was a pretty great game. I feel like it would be a no brainer to update it for full screen/ higher resolution support, throwing it on Steam, and making some money off of it. I like that it's not some one hour experience and that it takes it's time getting to the horror. I like the characters and felt like the puzzles were the right level of difficulty. The story was also engaging enough to make me want to keep playing.

My only "complaints" are pretty small, but I'll list them just in case the dev ever wants to come back to it one day.
-I wish I could name the MC. It would make you feel like you're the one the antagonist has a problem with, but I get that certain pictures and assets  include the MC's name.
-Kyle and Maggie's portraits look too much alike. Between the same hair color and almost the same length, it made me not want to ask her to prom lol
-The antagonist's backstory is a little too tacked onto the end. I wish there were some clues for more of an "Ah-Ha!" moment or feel like a puzzle was coming together.
- The antagonist and their relative have a different hair color for their sprites and portraits and it was pretty noticeable.
-Let me skip on the game over screen. Some parts got a little annoying having to wait for that.
-I really, really wish there was a chance to save between the last "chase" sequence and the end. It made seeing the different endings tedious.


I think if certain things were added, this would go from great to amazing/masterpiece.
-A loop 0. A version of the loop that plays out events told later in the story from Kyle's perspective. Might take tweaking the story a little, but it would set up the ending better and give an opportunity to show the MC at their most self-absorbed and make you feel like the asshole by the end of the game.
-Change Maggie's role. What she did seemed a little weak and unimportant. I feel like she could do something that makes more sense for her character.
-Expanding prom night. Let me dance with my date. It would add more weight to the end. 
-Connect the tragedy at the school to the to the events of the game a little more. It makes sense thematically, but maybe we can see the story have some kind of impact on the antagonist leading up to their fall.
-Elevator key. Add a side quest on the first day that lets me get access to the elevator in the earlier loops to make navigating the school less tedious for thorough players. Maybe the quest changes with each loop, or I keep the key until the last loop.
-More character portraits. You kind of prepare yourself for anyone with one to play a larger part in the game. It made a certain someone too noticeable, but not through story telling. 
-Make prom night a little more humiliating for the antagonist. I felt like the part inside the gym could have been more dramatic. Maybe they see the prom king and queen being announced.

Thanks for the great game and thank you if you read this far down.

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Great game, but has a big issue in my opinion. The game is way too stingy with save points. When I finished chapter 3 I thought I would save and go to bed. Check around the tent at the start of chapter 4. No sleeping bags? No prompt to save at the end/start of a chapter? Instead I played through the majority of the mansion (a place you'd think there would be some beds) and just got frustrated, minimized and muted the game (it doesn't pause the sound when unfocused) until the next day.

The stingy save spots is also frustrating at parts where there's chasers. Sometimes you get caught and then are forced to re-watch cutscenes that can't be skipped. Sometimes you can watch a cutscene and run back to the save to circumvent this, but other times backtracking isn't possible.

Something that I feel is greatly missing from the game is flavor text. The game is beautiful and you want to explore every nook and cranny, but there's usually no reward for that. It would be nice to be able to walk up to objects and get some sort of text. It helps flesh out the world and could possibly add some more lore, levity, or horror in some exploration stretches. 

Despite these negative points I think it's a good game. The atmosphere, story, and music is top notch and it scratches that horror RPG itch that only few games actually reach. If the things I mentioned, along with the bugs were addressed I would think it's a perfect game.


Bugs I've noticed:

-A lot of the enemies will get stuck and stop moving making them no longer a threat.
-In the front room of the Hospital you can walk through both of the reception desks.
-In the mansion the end tables have too big of hitboxes one space above them. It's extra obvious when they are next to couches that you can walk behind, but not the tiny end tables.

Thank you!! I've been playing these types of games since SNES, so I tend to trace all the walls looking for secrets so it wasn't too bad except for the trial and error in the mine. 

Have you considered releasing on Steam? I think people would pay for this game. 

Hi. I think the game is awesome so far. I've collected the right and left pieces of the triangle, but I'm not sure where I need to take them. I'm at the point where I can proceed to Daybreak, but I don't know if going there will lock me out my chance to use them