Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Great game, but has a big issue in my opinion. The game is way too stingy with save points. When I finished chapter 3 I thought I would save and go to bed. Check around the tent at the start of chapter 4. No sleeping bags? No prompt to save at the end/start of a chapter? Instead I played through the majority of the mansion (a place you'd think there would be some beds) and just got frustrated, minimized and muted the game (it doesn't pause the sound when unfocused) until the next day.

The stingy save spots is also frustrating at parts where there's chasers. Sometimes you get caught and then are forced to re-watch cutscenes that can't be skipped. Sometimes you can watch a cutscene and run back to the save to circumvent this, but other times backtracking isn't possible.

Something that I feel is greatly missing from the game is flavor text. The game is beautiful and you want to explore every nook and cranny, but there's usually no reward for that. It would be nice to be able to walk up to objects and get some sort of text. It helps flesh out the world and could possibly add some more lore, levity, or horror in some exploration stretches. 

Despite these negative points I think it's a good game. The atmosphere, story, and music is top notch and it scratches that horror RPG itch that only few games actually reach. If the things I mentioned, along with the bugs were addressed I would think it's a perfect game.


Bugs I've noticed:

-A lot of the enemies will get stuck and stop moving making them no longer a threat.
-In the front room of the Hospital you can walk through both of the reception desks.
-In the mansion the end tables have too big of hitboxes one space above them. It's extra obvious when they are next to couches that you can walk behind, but not the tiny end tables.