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jeroezie

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A member registered 9 days ago

Recent community posts

How can we load a custom timetable in the game? I made some changes to reduce wait times for the default timetable. Should I overwrite the default timetable?

(5 edits)

I think this game has great potential! Nicely done.

Bugs I found:

  1. If you let the train pass a main signal (in my case with train IB02 and signal 5), but set the signal back to danger too soon, the train can get stuck, without their being a way to recover, since clearing the signal will be blocked due to the presence of the train. I will try to upload a screenshot.
  2. The two distant signal levers, levers 1 and 14, have green/red signal repeaters instead of green/yellow.
  3. The CCTV screen is see trough, trough the air slits in the back, you can see the table/room wall.
  4. Sometimes a train from Weatherall to Stopham does not take a right turn on switch 8 towards Stopham, but goes to Gatestow, while the switch 8 is pulled / set to Stopham. See picture.
  5. When you dispatch the train from the pervious bug towards Gatestow, instead of its scheduled destination Stopham, the game does accept that perfectly fine, while you send the train to the wrong destination, the other signallers get stuck after the train departed to the wrong destination Gatestow.

How can I send the log file to you? I can not find an option to attach a text file. I could also not find the 'Godot' folder inside my Appdata folder, I am unable to find the logs folder.

Some suggestions for improvements:

  • Its a bit difficult to figure out the timing for pressing the bell codes. I was often to fast or slow. With practise it gets better but its hard to get going. their is also a lack of guidance on how fast to press the bell.
  • I would prefer an outline instead of filling in a pointed to object fully yellow. Especially with the paper timetable it is impossible to read when its fully filled yellow.
  • You pick stuff up with a mouse click but drop with F key, this is very counterintuitive due to being a very different binding.
  • Are the bell sounds for the different adjacent stations/signal boxed the same or different? They seem rather the same to me. But I am a musical idiot so maybe I have not noticed a difference.
  • I had some difficulties figuring out the blue lever number 9. Maybe add a lock symbol to the switch on the model railroad, so the player can easily see when switch 8 is locked or unlocked. I know you are working on key bind settings but this default is odd.
  • Could you add an in game list stating the meaning of lever colours? Red: main signal, black: switch etc. Could be a simple scrap of paper hanging at the wall, maybe somewhere around the locking table? i assume the tutorial will also be of great help here.
  • It looks like the model train has a cab at one end, but that end is in the rear. Could the model be flipped 180 degrees?
  • On the in game panel of the railroad, their is a Hornby junction level crossing drawn, is this a signaller operated one? Otherwise its an odd addition to the display. Personally I would be interested in having to operate the level crossing too.
  • I assume the model loco is a temporary placeholder, but could you draw in some pixels that represent a head and tail lamp? Some white and red dots would do fine.

The played game version is 0.0.8.

Please keep working on it, its interesting to play already. I am curious how you will develop the game further.