Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

jeroendm

11
Posts
3
Followers
A member registered Oct 31, 2020 · View creator page →

Creator of

Recent community posts

Don't worry, it took me a while to figure it out also, as @takje created that level :)

Thank you. Indeed, for the music, we should partner again with someone who can make music next time :) Surprisingly I did not find Tetris blocks that I liked online quickly enough, so I drew some myself. The chess pieces are from https://icons8.com.

Thank you! That is quite an interesting backdoor you discovered there :)

I really liked the weird controls in this game :) And also that you don't go back all the way to the start when you fall of the platform. I did experience a small bug where the block kept floating in free space and the level did not restart, just when I thought I almost made it to the end.

(1 edit)

Thanks! We would've loved to make more levels :) but we spend too much time getting things to work...

Maybe gently pat your computer on the back to calm it down? :)

I also have never done a drag and drop UI. My reflex would be to start programming it in gdscript, but there are probably some nice nodes you can use for it :)

I liked the sound effects and the 3d character controller.

The words sorting UI was rather confising, is seemed to behave non-deterministically :) (as was mentioned before here) A drag and drop version would maybe make more sense in a future similar game.

Ah, I see you can do it with code. But a plugin would certainly save us a lot of hassle.

Thanks!

"I have never seen such a hungry balloon pilot" Haha :) I agree that part would have made more sense if the level was way longer. The idea of making several mini-games turned out to be quite ambitious. We originally even wanted to include "Twenty Thousand Leagues Under the Sea" as a fourth story.

(2 edits)

Thank you! Glad you enjoyed it :)  We had a lot of fun figuring out Godot and Inkscape at the same time to get everything we needed.

Yeah the controls, we went with the default input map and never looked at it again... We should at least have added AWSD :) It would be intersting to learn how to configure the input map in-game.