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Jepezz

35
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A member registered Jul 18, 2019 · View creator page →

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It's a pretty simple process, don't worry! You just need a ttf file and drag it in somewhere under the Theme Override section on a label object iirc. I usually check fontlibrary.org or fonts.google.com to find suitable fonts with proper licensing, but as for your particular use case, I think something calm and sans-serifed / handwriting-adjacent might work quite well. Hope that helps!

A little basic as far as animation and flair is concerned. There's solid potential here, a pirate-themed DOOM clone sounds pretty neat, but it could use some work to really meet that vision. Nice work nonetheless.

Seconding what a lot of folks have said, hit indicators would be much appreciated, as would some music and environmental sounds. Still, visuals are crazy striking and the gameplay's pretty solid. Great work all things considered.

Seriously impressive. Could use a bit of polish here and there, sure, but dang, what's there is great. Fantastic work.

I do wish the light remaining was made a little clearer in the UI, but apart from that and some minor graphical gripes, game's peak. Great work!

Never was able to figure out how to get past the 4 m jump part, but the vibe alone carries hard. Great work, feels pretty authentic to those old X360 era arcade games like Trials and whatnot.

Pretty neat integration with the itch.io page. Could use some music and indicators for where/when enemies are about to spawn so the player doesn't get backstabbed, but apart from that, it's pretty much perfect. Great work!

Removing the anti-aliasing effect on the game fonts would help readability a ton. It also feels weird to have a dodge-roll type action that explicitly doesn't give you invulnerability frames, but that might just be a me problem. Still, pretty excellent what you've got here.

Pretty solid, but could use a little more movement to the candle methinks. Maybe some squash and stretch when jumping and a slight tilt when moving? In any case, nice work!

Pretty neato. Could probably use some sort of slight interp on the knight movements though, maybe a raise up and shift over type deal? Either way, this reminds me a lot of Bloxorz from back in the day. Great work!

Could use some defined end-goals to work towards, but even in the arcade-y survival type setup it's got right now, it's a fun time.

False advertising, not serious at all, actually quite silly.

Pretty good in all seriousness. Probably could use something changed to make it so that spamming the SPACEBAR without paying attention to the meter isn't such a viable strategy though.

Could probably do with giving the player some household chores to chip away at if the goal's to get a slow-burn "wait and see the scary stuff" loop going. All in all, concept's solid, but the scares could definitely use a little work. Nice job!

Solid concept but could use a little more forgiving difficulty early on and a little more visual/auditory feedback. Still incredibly solid for what I was able to play of it. Great job!

A little choppy but solid concept and execution. Definitely could use a new coat of paint though. Seconding what other people said about the music, the chiptune track's great but the strings kind of clash. Getting some better synergy between the various aspects of the project would probably help a lot.

It works well enough. Probably could have done more to differentiate it from the obvious comparison.

Could use a higher render distance and perhaps some more risk to keep things spicey in between moments of calm, but pretty solid foundations. Nice work! Energy really is

if it was good

Took an embarrassing amount of time for me to realize I had to burn the walls to leave the starting room. If that was made a little snappier, the game had a little more tutorializing, and the light radius was extended a bit, think you'd have something really swell on your hands. Nice work!

Difficult to parse what's the ground and what's the walls with the colors, but a fun idea in theory. Obligatory Pacrooms joke.

Solid concept, though it's a bit hard to tell where I'm aiming. Maybe larger arrows could help? Great job though!

I can see the vision, but could use some work and some better explained goals to really give it form.

Could use a little polish, but the foundations are really strong. Great job!

Visuals are nice, has a very IMSCARED type vibe, but could use a lot more explanation and maybe some difficulty scaling? Feels like getting thrown into the deep end without much time to adjust to things.

Could use a little more visual flair, but all in all pretty well put together. Nice work.

A neat Cookie Clicker clone. Could use some quicker startup in the early-game and some more clear icons on the top toolbar.

Seconding what other people said regarding this being a poor fit for the jam. Furthermore, feels like some slight copyright infringement with the Among Us stuff, which is against the rules of the competition.

It is indeed, Sudoku. Works well. Feel like it could use some oomph to give it its own identity though.

i don't like it's too scary


nice job though, is neat

Could use some slight handholding to acquaint the player better before throwing them into the deep end.Challenging to understand, but conceptually quite neat. Nice job.

Could use some slight handholding to acquaint the player better before throwing them into the deep end.Challenging to understand, but conceptually quite neat. Nice job.

Pretty fun and snappy. Could use a font change to give it a little more flair though. Reminds me of some of those old Wii Play minigames!

I'm not sure if it's the resolution or what but I found it difficult to read a lot of the text. It's a solid concept but could do with a bit of juice to help speed the gameplay along.

Controls were a bit slippery at times, but the concept's pretty strong. Nicely done!

glad you enjoyed it! marked down the bug you mentioned, i'll see what i can do to fix it