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Jeorunge

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A member registered Jun 21, 2023

Creator of

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Hello there!
We’d like to thank you for playing our little project.
We expect you may have some questions during your playtime, and we’d like to try to answer them beforehand to improve your experience.

STORY
You are a southern shaman on a small island during the Cold War. While traveling through the spirit world, a missile launch silo opens in the ground, and you must prevent the missile from taking off and starting a nuclear war. 
During your trip, letters will swap places, but don’t let that stop you from saving the world.

ADVICE
* To help you, there are experts on the TV. They both say the same thing in different words, and you can switch to the next message using the button on the TV.
* If you’re struggling—hit the drum. (A piece of advice that works in pretty much any situation.)
* Even though you are working with bomb disposal, there is no timer. So take your time.
* After you turn all the triangular valves, you need to press the button on the right side.

Anyway, we had a great time making this game
hope it’s a blast for you as well! 

Good lord, that is nice!
Polished, creative, funny, engaging.
Top thing right here!

Please, know, that i am not giving advises, only writing inspiring, yet angry comment here, ok?

Nice experiment. Concept is pure gem, and it has pretty dope mechanic too, actualy! 
But i left with great sense of unsatisfaction, because as a player i have just lost all of my efforts and was needed to build those sand castles all over again just to loose it all one more time. When i played for a third round i was not interested in making something fun anymore. Have typed "asdasd" as a name and gave it a go with two dots as a picture.

It could be a great game if you decide to invest your time and skills into it. Your narrative is honest and unique, concept is working great. But this frustration is just over the top. 
I really belive it is great find and it could be financialy sucessful also.
 
Some mechanics that come to mind after playing:
*your cards have let`s say 10 to 50 health. Enemies - 10 to 20. And your card desappear only if its hp = 0. Every fight it recovers 5%.
*Monsters has protection against particular letters. 
*Hall of fame for personal and global cards. Let`s say famous = went through biggest number of battles. 
* Giving some random adjectives to cards. "Weak" milk, "Normal" Tom etc. It is cheap, fun and giving some individuality and element of joy into gameplay.
Surely i am not asking for those features in a jam game, but your prototype evoked a lot of emotions in me. I was invested in process and all ears what would you say to me next. It is a great indicator. 
Contraversial. Yet freaking awesome.
Please, dont stop. 

Game is nice and intuitive. I personaly would like it to be a bit more then just anti-VS, but it is still great work!