I have a memory of a childhood dream or something that looked almost exactly like this, absolutely crazy haha
Jemaj
Creator of
Recent community posts
(Saw you post in Juniper's server!)
I sacrificed a bunch of fish bowl head dudes and became immortal.
Pretty solid gameplay so far, every faction seems strong/useful. I feel like Green snowballs the hardest with the brood guy getting stronger for each green unit, especially with spores. Card art is cool, and text is easy to read.
As far as any other feedback, mostly just misc stuff lol. The high pitch card action sound effect is quite loud. The pitch variance on the 'pop' sound when selecting cards is good. The white tutorial boxes are very likely a placeholder, though it might be worth changing their color if it's a low priority. Some of the stars on the title screen are cut in half lol.
Alrighty, I actually got around to playing it! :D I haven't the best skills at giving feedback, but after getting some very useful feedback recently I gotta try and pass the favor around right?
(Note: I skipped the tutorial, but for the most part I think I figured out everything)
The gameplay is very solid, and the animon passives and active attacks are promising from what I've seen. There are some concerns I have with how well certain animons scale, Difdagua and the starter dog seem loads stronger than say the fire fox or the little water dragon/lizard. If there are means to upgrade certain passives, or if some of them scale with level, I believe that would bring some balance. (The water dragon/lizard can revive dead animons if he gets hit, might be a bug?)
Bindshards should have a 100% chance to be in shops, I was looking to capture something new and left with a bunch of soda and coffee. It would be great to see your current capture chance as well. The red bindshard also did not appear in my inventory after I bought one.
The dice system is really neat overall, and makes the combat quite a different flavor than usual. Being able to partially charge a skill is great. I was only able to change one of my die's element, unsure if that's intentional, but judging from the screenshots... I might be a noob. I feel there should be more incentive to picking the dice upgrade over getting a new dice
The difficulty eased up after the first boss. Partially from the extra dice being quite powerful, and partially because of the insane damage the first boss can do compared to what's after him. Finding a heal skill is another large power boost. Currently, it looks a lot better to focus strengthening a single animon than trying to have multiple. Not necessarily a bad thing, just a thought.
I cleared the final area (Gorgon/Medusa thingy) with a silly double slap strat, using the starter dog's passive to reroll 1D4s and using double slap whenever it procced. I would get another reroll with each double, which may be a wee bit overpowered. The boss is also bugged, if it uses Parasite the game is softlocked (no animation plays, and no attack effect every occurs), so I am very grateful for the save system you have in place!
Very minor visual issue: the red hair trainer stands above their shadow lol
Now for some UI bugs/grievances. I once clicked the sticker album, and it prevented me from clicking or selecting anything else. During battles, there is some weird behavior with arrow keys which require some mouse intervention to fix, mostly experienced with the 4th attack slot (it is at least good there is a means to fix it as a player). During the Gorgon fight, I discovered you can click Party and Inventory during the enemy turn, could be related to the softlock bug but I figured it was worth mentioning.
Out of battle, clicking on nodes to select them can result in moving backwards or redoing a node. Additionally, I couldn't use the mouse to go to the next node.
Overall, fun game and I will 'watch your career with great interest!'
Yo, saw you post in JuniperDev's discord server and got around to playing it. Pretty epic first game, controls smoothly and fun main mechanic! I got 12 frog medals, dunno if that's good lol.
One little feedback, the race countdown starts before you close the dialogue. It didn't cause any problems, just felt I should point it out


