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Jellycarp

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A member registered May 03, 2016 · View creator page →

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Just a thread for discussion of how-it-went, what would you do differently, is there a neat secret that you found in somebody else's game, thoughts and ideas about the challenges, approah and execution that each jammer/participant faced.

I ended up making nothing due to living and social sitiations, but it was nice to see something like this taking place! I was pretty overwhelmed with responsibilities, but if I could go back now and make a decision then, (at the start of the jam) I'd prioritize going for a forest bath with my new bro. Games need players to be real, besides--friendship is forever. Shoutout to ThatTomHall and everyone who helped make this jam a reality, including you, ✌️

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Hi,
I just joined this, and already I'm nevous... it's a jam so... whatever is come up with, as long as one tried ones' best with it, one should feel like a winner at the end of the whole thing.
Thread also for people who have a hard time reading the rules, reading in general, or just existing... that can be hard. So!!! Feel free to ask about whatever. From the sounds of things, we're allowed to use whatever software we want to make our games in, doesn't that sound hype!??!?
 —Jellycarp (PhD not real; but—I hope it will be someday)

I don't think there should be a limit. It's up to the jam hosts/organizers (which, in some cass can mean the whole community) to enforce their own rules re:the game jam theme, whether or not the software goes against any policies, etc.. I think having lots of jam submissions is good for a game, it enriches its visible identity and community presence; no, I don't think there should be a limit or a hard cap to the number of game jams to which one single game/peice of software a game can be a part of; again unless that <i>specifically</i> goes against a certain game jams' rules.

Looking good so far bro!  https://frydogames.itch.io/vectoma

Willing to contribute project management and fill in the gaps of development where need be.
Know C# & Unity, 3D Modeling a bit, PSD/GiMP...
Link to my website on my itch page has methods of contact as well.