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A member registered Jan 15, 2018

Recent community posts

Looking better all the time! Keep it up!

Great potential with this! Do you plan to include a space mining simulation component to your game?

I've been watching this from the beginning. Your arcade space shooter becomes more addictive with each iteration. I would like to see the ship steering system and targeting reticule become separate and distinct in term of controls. There is bit of a learning curve, or rather just getting use to guiding the ship and firing the gun, but once you get the hang of hit it's a lot of fun. Also consider adding a score keeping system (with perks/rewards!). I would also like to be able to lock onto enemy ship targets. I'm asking for a lot, huh? Oh yeah, how about being able to dock for refueling in the new space station? Looking forward to more!  :)

Well I played V.0.4, and I am amazed. The game feels much more like a simulator.  It took me a few minutes, but I was able to control the ship, and it performs as described in your devlog! There are also limitless possibilities for where you can take ADC. Well done!

"Diamond in the rough"....looking forward to more from Old Juniper Games!