This is definitely a game I would have loved as a kid staying home from school on a snow day.
Joe DeStazio
Creator of
Recent community posts
Feels like there's a lot of potential here. I really enjoyed the challenge of staying in the air while dealing with enemies. I can totally see how you could expand with new enemy types, different weapons, maybe little items that spawn randomly that you need to collect to really test your ability to move around.
Also, I think maybe there's a bug where the score doesn't reset between runs so it felt like I was just forever increasing a number instead of trying to beat my previous score.
Tech Stack
Godot 4.6.2
Code was almost entirely generated from prompts to Claude Code
Sprites were hand drawn, poorly 😄
The "Before" Story
I was inspired by the hours spent waiting for rides at Cedar Point and noticing how people would often allow others ahead of them so they could make sure everyone in their group made it on the same train. I had a couple of false starts trying to make a game different game engines over the years but was never able to make much progress until this game jam.
The "MVP" Interpretation
There is no sound or music. Graphics are barebones. I just wanted to test some gameplay concepts. I was able to implement a few mechanics around grouping people into rows and cars but I have more I'd like to try, like having coaster enthusiast versions of the riders that prefer to sit in the front or back row. And maybe line jumpers that you have to prevent from getting on the train. I'd also like to experiment more with the level design and putting more constraints on the player's actions. Right now it feels a little too easy and repetitive.



