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JCMX

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A member registered 16 hours ago

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(6 edits)

Devlog #1: Welcome to the Frontier

Welcome to the very first devlog for Frontier Age —a player-driven sandbox where you are the pioneers carving out a legacy in newly discovered lands filled with magic and mysteries. 

This passion project began in March 2026, and I'm hoping to get a working alpha demo before 2027. The goal is to build a persistent 25km x 25km open-world server capable of eventually supporting upwards of 3000 concurrent players, I am personally funding all development and server costs. So with optimization as a priority in mind, after much research and debate I decided to develop Frontier Age on Unreal Engine 5, using existing plugins available on FAB to save development time and just add on customized features as needed. 

The DNA: Our Inspirations

This is a love letter to the favorite classics that defined our gaming lives. When you step into the world of Frontier Age, you’ll feel a blend of:

  • Korean MMORPGs: Out in the open world, you are free to choose: do you help a fellow faction member, or do you rob them of their cargo? Every interaction carries weight, create your own politics and alliances. All the fun of Korean MMOs, none of the grind.
  • Survival Simulators: Everything you build in the world, every piece of armor and weapon crafted, and every potion brewed requires resources gathered by a player. If it exists in the world, someone had to mine it, chop it, or hunt it.
  • Player-Driven Economy: No Auction Houses - buy and sell items and equipment through player-vendor stalls. Master your craft, open your own store in-town and set your own market prices.
  • Seasonal Dungeon ARPGs: Itemization features re-rollable modifiers for every armor and weapon to perfectly fit your build. Test out new builds and skills, and work as a team to beat the landrush every season (cosmetics will transfer each new season).

The Hidden Path: Unique Skill Progression System

1. No fixed classes

Instead, you choose to specialize in any 3 of the 9 Talent TreesWarfare, Protection, Stealth, Marksmanship, Elemental Magic, Black Magic, Light Magic, Restoration, and Enchantment.

Want to be a heavy-armored tank that uses Elemental Magic to wreak havoc on the frontlines? Or a Stealth-based Archer with Enchantment crit buffs? The choice is entirely yours.

2. No skill tree

Every crafting, gathering and combat action the player performs grants them Level XP and Talent XP to your 3 chosen talents.

Each talent tree contains 10 Active Skills and 7 Passive Skills divided into tiers, but the exact order in which you unlock skills within a tier is randomized and you must unlock all skills from a tier before you unlock the next tier. Every player will experience their own unique path to unlocking abilities.

3. Every stat matters

Strength governs your carry capacity and weight, Agility makes your more agile in combat, Perception improves your stealth detection while Vitality dictates your Stamina — essential for dodge-rolls and sprinting.

The First Step: 2km x 2km Frontier Map

We have successfully implemented our initial 2km x 2km world map. Our current focus is the core loop: Trade & Traversal. Whether by Glider, Horse Carriage, or Merchant Ship, moving cargo through high-risk zones is the heartbeat of the Frontier Age economy. 











Join the Journey

We're just getting started! If this kind of game gets you excited, or if you have any comments or suggestions for how we can improve, please let us know in the comments!