Cute!!! I'm a sucker for programming-puzzle games. I did find a few of the interactions to set up loops a little unintuitive, but that didn't hinder the experience :)
jchabin
Creator of
Recent community posts
You don't know how bad it can get... I keep meaning to fix this, but I'd want to restructure the entire article view, and fix a lot of rushed code.
I considered adding features like that (gravity curving bullets, pulling shapeships, some cool warping effect) but I didn't want to make the game even harder or less intuitive, I feel like I'm already at the limit for what I can put in a game without a paragraph of instructions :/ maybe in an update...?
Shrinking the area works really well for putting pressure on the player (bullets hit you more quickly and more densely, enemies are closer). Good for an arcade game like this. The upgrade system feels a little generic, could benefit from more upgrades unique to your game (alternate bullet patterns, a way to block bullets)?
Hi, it looks like you only included the unity executable itself, but not the rest of the game files required to run it. You should also include a folder called "Built To Scale_Data" and a "unityplayer.dll" file together with your executable (in a zip file) in order for other people to be able to play your game.