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Scaling Platforms!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1448 | 3.357 | 3.357 |
Creativity | #2014 | 3.429 | 3.429 |
Overall | #2200 | 3.262 | 3.262 |
Style | #3165 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a platformer where the core mechanic involves the player having to scale platforms to reach the end of each level.
Development Time
96 hours
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Comments
Great take on the theme. Had a lot of fun making it through all the levels. Nice touch with the scaling main menu title. Great job.
Thanks a lot! Glad you loved the game and the main menu haha!
Fun interpretation of the theme. There were quite a few bugs with physics that made the earlier levels challenging, but they actually made the last two levels possible :) Unintended gameplay still counts as gameplay!
Yes! I'm aware of these issues. The problem was that I found out about these once the jam was already over, and it didn't seem fair to upload a fixed version of the game after the deadline. Thanks a lot for testing the game! I might fix these issues once the jam results are out!
I really enjoyed this game. It was a really fun idea and I liked solving the puzzles!
Thanks a lot for trying out the game! Glad you enjoyed it!
This is awesome!! I really love the idea of scaling the boxes around, it was a really fun little game. -Kaylee
Thanks a lot! Glad that people seem to be liking this game!
This 100% needs more attention. Definitely a job well done with implementing the theme in a creative way, and it's challenging but not too challenging. Overall very fun and clean gameplay!
That's very flattering haha! Thanks a lot!
An interesting premise, but unfortunately, since the scaling has little restrictions, the puzzles are extremely easy. The art style is great, and I love the sound he makes when he jumps. All in all, it's still a fun little puzzle game to play.
Thanks a lot for playing! Yeah, I would have loved to make more challenging and interesting puzzles, but I didn't get enough time to work on designing the puzzles as the mechanic itself took most of the dev time. Glad you liked the game!