I love the mechanic of shrinking your dice on a fail. I could have probably used a bit more prompting about what kind of stories to tell on success. Can totally imagine this as a single-player experience as well, writing in a notebook, generating stories.
jcarrwalker
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A member registered May 09, 2017 · View creator page →
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You're Friar Laurence. Save Romeo & Juliet.
Interactive Fiction
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About trash, the city, and a mid-life crisis
Interactive Fiction
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A Twine game about junk, empty spaces, and memory.
Interactive Fiction
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